Apollyon wrote:There are downsides to spending though. I bought 2 squads to use and now I can't train any gold units for my garrison, and if any die in battle I can't train more since they are neutral units so I can only use gold units on my own territory. So while stronger in duels in my kingdom i am alot weaker in my garrison and attacking in other territories
Apollyon wrote:There are downsides to spending though. I bought 2 squads to use and now I can't train any gold units for my garrison, and if any die in battle I can't train more since they are neutral units so I can only use gold units on my own territory. So while stronger in duels in my kingdom i am alot weaker in my garrison and attacking in other territories
Apollyon wrote:Lol you act as though people have unlimited funds.i saved up my patron and waited for a 50% off sale, so I would rather use my units than putting 20 days of saving into the garrison
Also not sure about your server but on mine 90% of players already have gold units.
Kirkis wrote:This game is really not pay to win.. If you compare the benefits of buying currency with a game like "Clash of Clans" or "Game of War", you will realize how drastic the difference is. If this game was really pay-to-win, the developers would have let you pay linari to upgrade buildings (ex: 1 linari is equal to 1 minute). The packs also do not give you a lot of items and resources so for me, it's not really worth it. If you buy linari then sure you are able to buy troops. However, just like any troops, they can be killed. the worst case scenario would be a player who spends thousands of dollars buying heroes and gold troops and wrecking havoc with that.
Hopefully that type of player isn't on my server.. hopefully.
Hisoka wrote:Kirkis wrote:This game is really not pay to win.. If you compare the benefits of buying currency with a game like "Clash of Clans" or "Game of War", you will realize how drastic the difference is. If this game was really pay-to-win, the developers would have let you pay linari to upgrade buildings (ex: 1 linari is equal to 1 minute). The packs also do not give you a lot of items and resources so for me, it's not really worth it. If you buy linari then sure you are able to buy troops. However, just like any troops, they can be killed. the worst case scenario would be a player who spends thousands of dollars buying heroes and gold troops and wrecking havoc with that.
Hopefully that type of player isn't on my server.. hopefully.
You do realize when you buy a lot of rush time more rush time tends to show up in shop? Its how players are always 6 castles ahead of people without avoiding most buildings
Kirkis wrote:This game is really not pay to win.. If you compare the benefits of buying currency with a game like "Clash of Clans" or "Game of War", you will realize how drastic the difference is. If this game was really pay-to-win, the developers would have let you pay linari to upgrade buildings (ex: 1 linari is equal to 1 minute). The packs also do not give you a lot of items and resources so for me, it's not really worth it. If you buy linari then sure you are able to buy troops. However, just like any troops, they can be killed. the worst case scenario would be a player who spends thousands of dollars buying heroes and gold troops and wrecking havoc with that.
Hopefully that type of player isn't on my server.. hopefully.
Parugeon wrote:Kirkis wrote:This game is really not pay to win.. If you compare the benefits of buying currency with a game like "Clash of Clans" or "Game of War", you will realize how drastic the difference is. If this game was really pay-to-win, the developers would have let you pay linari to upgrade buildings (ex: 1 linari is equal to 1 minute). The packs also do not give you a lot of items and resources so for me, it's not really worth it. If you buy linari then sure you are able to buy troops. However, just like any troops, they can be killed. the worst case scenario would be a player who spends thousands of dollars buying heroes and gold troops and wrecking havoc with that.
Hopefully that type of player isn't on my server.. hopefully.
At the end you literally just summed up how this is easily a p2w game because that is exactly what some people are able to do thanks to there being absolutely no restrictions for money spenders. Clash of clans while it takes money is not anywhere near the imbalances that this game has from whales.
For your mention of if this game was actually p2w you could use linari to boost building construction....... thats exactly what you can do. As it stands now the shop is by far the biggest issue with balance between ftp and p2w. As an example right now the shop adjusts to how much money you invest in it. Mithril chests upgrade to gold and so on and so on. Bundles upgrade in quality aswell depending on how much you spend. While late game this isnt as noticeable due to the long building times and the shop resetting every 8hrs however early game.... well god damn it makes a huge difference there and is more than likely why so many give up after 5-7days. Eg a wallet player in the first day, yes thats right inside 24hrs can go from start lvl to easily castle lvl15-16 if not higher and being 4-5 times the power of everyone else all on the back of $$$. How then is it possible that a ftp player skilled in the game and knows exactly how to build what they needed and focus on that could do that in 5-7 days..........thats 4-6 days that wallet player has had to farm off everyone trying to level and build up. Then when that player has hit that castle 15-16 guess what that wallet player is now lvl21+. If something is not done to limit wallet players spending in the early stages this game will for ever be opening servers every 24hrs like it already does and its player base will be those very wallet players playing by themselves