bad to hear that you guys dont like the update.
Feel free to send us feedback and improvements at firstname.lastname@example.org
or via Discord in the "Suggestion" section. (https://discord.gg/sPCp8Bg)
RISE OF CIVILIZATIONS wrote:The talents in each category will vary according to the characteristics of each commander. This will ensure that each commander has a unique set of talents and will also prevent talent points being wasted.
HerrWahnsinn wrote:I'm not getting the "naked rage" talent. It seems only useful to someone fighting someone with a lower level. I'd rather have a "fighting uphill" talent than one that strengthens "fighting downhill".
Oxidator wrote:A simple fix for this mess...stack secondary commander talents activate them asap!
Filling up talent trees for sec commander and not using them at all..... jees
Will give a nice boost and gives more options to mix and match commanders.
Jimmyztown wrote:The overarching problem is the interchangeability of talents and skills. Even Lilith can’t distinguish between the two. In my opinion, a commander should be said to have a particular skill such as seige, infantry or archer. From there, we should be able to “specialize” a full command by attack, defense, speed or health. Therefore, it should be called a specialization tree with 4 paths.