Old is the New New (Game issues)
Posted: Mon Aug 06, 2018 11:04 pm
Hi everyone,
Ive been playing AoC for about a year and a half now and I have noticed some serious issues mainly to do with recent updates, not being brought into any kind of light.
1. world size
The time since Nore was a compact version of itself has been forgotten but not by me. Before the update to add some 20-30 plus castles I remember having no idea how it would work. At that time it was hard to keep players active enough after 2nd or 3rd weeks even in a stronger to defend the already established castles. With even more I remember thinking this is how AoC would die... I was wrong. Following this update I actually saw a spike in the number of people play the game and defend castles about to the same ratio as before. After a few months and on a differnt server I began to notice again that castles werent and still arent being filled. This lead to problem #2
2. Deploying Guards
When faced with lesser people Lilith has given the opportunity for anyone to sort of “create” their own teammates by adding the deploy guards option. This made it easier to defend and fill castles late game but brought up a whole new issue. Nowadays you have 10-15 guards in each city much outnumbering the actual players in them.
This is bareable At first but as the towers stick around long enough they become seeious rocks in a city. They fill up with 80 units of gold troops and thats that no one will mess with it. Not only does this make it had for and actual army to fight, but they only keep getting better once youve noticed you and your friends cant get through the 15x80 sets of gold troops that arent even players. This added with the fact that you can deploy them with full silver garrisons the day the server launches has pretty much gaurenteed no movement city-wise. This stagnation has become a real deterrent against playing the game long term.
These updates were once relevant but as there are less people signing up for new servers and especially staying I am not alone in thinking it is time for these two updates to be seriously nerfed/rolled back reducing the number of small cities and guards defending.
3. Linari Exploitation
I am not a developer so I wont presume to know the difficulties in making an even playing field. However since day one of me playing to today people are able to get linari for pennies on the dollar compared to others. Not trying to be that guy as well by saying that the people in china/other asain countries seem to have easy access to these methods of exploiting linari. This has caused a huge rift between the players mainly the expoiting vs. The non-exploiting which are usually outnumbered 99:1 but there is nothing that can be done because the 1 can beat each of the other 99 by putting nothing but heroes on the field.
My reccommendation for this is to either A. Make linari the same price to all, lowering your own profit margins to make your game worth the time you wasted building your account, resources, army, and kingdom for everyone to get smacked by 1 guy with lvl 99 jaques and rose
Or
Bring back the English only servers like were previously instated a few months ago. I had a great experience on one of these servers where everyone was equaly, divided by the time they put in.
I dont know how you could stop the linari expoits completely... not a developer
Anyways sorry for the essay, and its spelling errors cause 0 chance im going to proof read.
Just an analysis of the three biggest issues today!
Ive been playing AoC for about a year and a half now and I have noticed some serious issues mainly to do with recent updates, not being brought into any kind of light.
1. world size
The time since Nore was a compact version of itself has been forgotten but not by me. Before the update to add some 20-30 plus castles I remember having no idea how it would work. At that time it was hard to keep players active enough after 2nd or 3rd weeks even in a stronger to defend the already established castles. With even more I remember thinking this is how AoC would die... I was wrong. Following this update I actually saw a spike in the number of people play the game and defend castles about to the same ratio as before. After a few months and on a differnt server I began to notice again that castles werent and still arent being filled. This lead to problem #2
2. Deploying Guards
When faced with lesser people Lilith has given the opportunity for anyone to sort of “create” their own teammates by adding the deploy guards option. This made it easier to defend and fill castles late game but brought up a whole new issue. Nowadays you have 10-15 guards in each city much outnumbering the actual players in them.
This is bareable At first but as the towers stick around long enough they become seeious rocks in a city. They fill up with 80 units of gold troops and thats that no one will mess with it. Not only does this make it had for and actual army to fight, but they only keep getting better once youve noticed you and your friends cant get through the 15x80 sets of gold troops that arent even players. This added with the fact that you can deploy them with full silver garrisons the day the server launches has pretty much gaurenteed no movement city-wise. This stagnation has become a real deterrent against playing the game long term.
These updates were once relevant but as there are less people signing up for new servers and especially staying I am not alone in thinking it is time for these two updates to be seriously nerfed/rolled back reducing the number of small cities and guards defending.
3. Linari Exploitation
I am not a developer so I wont presume to know the difficulties in making an even playing field. However since day one of me playing to today people are able to get linari for pennies on the dollar compared to others. Not trying to be that guy as well by saying that the people in china/other asain countries seem to have easy access to these methods of exploiting linari. This has caused a huge rift between the players mainly the expoiting vs. The non-exploiting which are usually outnumbered 99:1 but there is nothing that can be done because the 1 can beat each of the other 99 by putting nothing but heroes on the field.
My reccommendation for this is to either A. Make linari the same price to all, lowering your own profit margins to make your game worth the time you wasted building your account, resources, army, and kingdom for everyone to get smacked by 1 guy with lvl 99 jaques and rose
Or
Bring back the English only servers like were previously instated a few months ago. I had a great experience on one of these servers where everyone was equaly, divided by the time they put in.
I dont know how you could stop the linari expoits completely... not a developer
Anyways sorry for the essay, and its spelling errors cause 0 chance im going to proof read.
Just an analysis of the three biggest issues today!