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dablu
Knight
Knight
Posts: 88
Joined: Sat Jul 09, 2016 9:58 pm

Garrison improvements

Fri Apr 27, 2018 10:24 am

1) We need direct in-garrison training. As I'm near gold army cap, I cant train units for garrison without weakening my army.
2) I suggest all units in garrison would have corresponding academy researches despite of current race. For example, Im human but want to mix rakans and dwarfes troops in wall. It brings more fun, every stronghold is surprise in siege.
I just finally discovered what's wrong with my brain: on the left side there is nothing right and on the right side, there is nothing left.
 
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Destination
Moderator
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Posts: 484
Joined: Wed Jul 26, 2017 12:06 pm

Re: Garrison improvements

Fri Apr 27, 2018 10:33 am

1) i agree on that one, i always have 20 gold cap dedicated to building units for the wall.
2) couldnt disagree more, there are different attack strategys vs different races/units, its stupid if i have to bronze run before EACH attack to know what i have to run.
 
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Chillblaze
Baron
Baron
Posts: 425
Joined: Fri Nov 17, 2017 1:31 pm

Re: Garrison improvements

Sat May 05, 2018 2:15 pm

I rather scout first than go with current brute force methods which are limmited to 2-3 compositions.
If its just one type of troop that player can do extra research on it may add more depth to the game.
It could be unlocked at lvl 36 and limmited to melee troops.

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