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LightStorm
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Lights Current Suggestions

Sun Dec 17, 2017 10:36 pm

Updated Jul 1, 2018

*NEW* Raids
- Sure would be nice to have a designated Raid Window. The chat Link idea is not working out. It's stupid to manage between even the best player based administrators. If this designated window could please show all available raids with some sorting options like 'kingdom' or 'house' it would be very much appreciated. Also if the list of available raids could show timers left so that we know which raids need the most attention... that would be great.

Player
- I would like to see a single player profile screen that shows statistics
(Currently the player screen shows your profile picture, your id, you kingdom, your server, your house. It shows your total rating, city race/level your highest research, your life time honor and status rank.)
- I would like to see the total Might with increased physical damage and the reduction in physical damage taken
- I would like to see the total Magic with increased magical damage and the reduction in magical damage taken, I would like to see the total increased mana
- I would like to see the total Stamina with the total mitigated damage will receive. The total increased energy and the total increased troop health
- I would like to see the total Command along with the total added Bronze, Silver and Gold Cap. I would like to see the total increased troop speed during battles

More than any of the above, I would like to see a compare button that allows me to compare my totals to anyone else's to see how I stack up.


Carts
- Work Shop that allows Cart Upgrades

- Put Cart on the battlefield if escorted

- Robbing changes the banner and direction of the cart. This should give a chance for the player who started it to go win it back to their banner/city.


Cities
- Be nice if the city size wasn't a predetermined thing. Wouldn't it be better if every city started out small... and the city size grew based on the number of occupants in the city. This would encourage more people to be in one city.

- Farm Tiles for Govs. I notice in the late stage, city's end up with a lot of empty slots. I think it might be an idea if a gov could place a farm that produces food on a blank tile. It should have it's own empty wall for protection that can be filled with troops donated by players that live in this city. What do farm tiles do? They increase everyone's troop capacity, but only if they live that city.

Duels
- If whale jumps into a pack of 10 opponent fish, he can easily destroy them all 1 by 1. I think it might be an idea, that if you see your banner man in a combat with someone. You can attack the opponent as well. If that person wins the battle, your immediately placed into a battle with them and they can only use troops left over from their previous battle. This way... 10 players could gang up on one super strong player and widdle him down to loosing a fight.

- Friendly Duels; (See this idea in Kingdoms)

*NEW* - Duel Set Up; Be nice if a player challenging other players to duels could have some control settings about how they would like to duel.... like 'maximum number of heros' or 'max quality of troops'. Another good idea is letting the player set the 'set up time from '20' seconds up to a 'a minute' It be nice to be able to set to 3 heros and have a bronze only duels. If an oposing player doesn't like the duel options displayed, there just going to have to get routed back to base.

Events
- Scavenger Hunt: The idea is an event that you press a start button on. It randomly places # number of items across Nore. The Time stops and and event concludes when a player finds all their items. Player's are ranked by the ones that completed the event the fastest.

- King of the Castle: This event Puts a 8 Floor Castle in the middle of the map.

Level 01: 1
Level 02: 2
Level 03: 4
Level 04: 8
Level 05: 16
Level 06: 32
Level 07: 64
Level 08: 128

First player in takes the Level 1 spot from AI. Next player in can challenge the #1 player to move them down a level or try for a lower rank. Ideally, players can choose troops to defend their spots. AI uses those troops. They don't get lost if defeated, they just get reset to defend over and over again.

Garrisons
- Be fun if we could trigger an instanced to have AI attack out wall. It be fun to see the garrison fighting off a Dragon attack, or a wave of Barbarians.

- Be nice to have more player control over what our garrison field looks like for the first attack. Be Nice if we could configure what troops are on the wall, and where and what troops from our garrison are on the ground.

- Be nice if Seige equipment used for Wall Defense got placed Behind the wall. It would still be subject to attack by range units only. Seeing it start out on the battle field makes players just groan with stupid.


Heroes
- Create Terrain Advantage/Disadvantage Hero's
- Ranger (Bonus on Grasslands/ Forest and Disadvantage on Snow/Sand)
- Yeti (Bonus on Snow and Disadvantage on Plains/Sand)
- Genie (Bonus on Desert and disadvantage on Plain/Snow)

The running idea here is to create hero's that have clear advantages over others based on terrain. This idea could be furthered with Heros like Fire, Ice, Rock or Air Elemental. Hero's where one has a clear advantage over the other on the battle field.


Kingdoms
- Only allow kingdoms to capture a city that connects to their current footprint. Like in Risk, this would help protect weaker players landlocked by their own kingdom from attacks.

- Abolish Kingdoms alltogether, don’t give kingdoms a foot print appearance on the map unless the form a treaty with 1 or more houses. After the alliance hits a certain number like 3 or more, houses can select a king that represents their group. That Kingdom should have a power cap to prevent snowball effects and create a reason to boot inactive players from a house.

- Peace Treats, Robbing should be an optional setting

- Friendly Duels; Maybe place an arena close to the capital where players in the same Kingdom can have friendly duels with one another. No one earns rewards and no one takes an injury or losses. Because it's a set meeting place, it be cool if their could be an audience location where players could just sit and watch duels as they enter the area for inspiration. Primarily, this would be a player controlled learning tool for developing better strategies to use in the real fields.
Last edited by LightStorm on Mon Jul 02, 2018 7:48 am, edited 17 times in total.
LightStorm
 
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Re: Lights Current Suggestions

Thu Dec 28, 2017 8:43 am

Added some hero idea's
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Bobby
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Re: Lights Current Suggestions

Thu Dec 28, 2017 2:01 pm

These arent too bad but i honestly dont think anyone from lilith reads this site anymore
 
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LightStorm
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Re: Lights Current Suggestions

Sun Dec 31, 2017 8:00 am

Added some ideas for Garrisons
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Lucious
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Re: Lights Current Suggestions

Tue Jan 02, 2018 12:16 am

Really good ideas.
 
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Kryton13
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Re: Lights Current Suggestions

Tue Jan 02, 2018 4:14 am

Like the ideas.
Realm 14
Faction: Neferak
House: 'The Autobots'
Player Name: 'Kryton13'
Race: Dwarf
 
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LightStorm
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Re: Lights Current Suggestions

Fri Jan 05, 2018 8:09 am

Added a 'gang up' idea for having multiple people duel 1 person.
Added 'Events' category.
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Chillblaze
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Re: Lights Current Suggestions

Fri Jan 05, 2018 9:28 pm

You can replace Duels part with friendly void duels. (There was bunch of updates to make sure that there is no such chain-duels).
Kingdom part and capturing only nearby connected cities can be replaced with other ideas. (Which dont require re-working the game from scratch)
Heroes... Sounds good but Yeti comes in Skarn and duels me and I only haver ranger hero...?
You need to somehow shorten and simplify this list... :roll:
"They don’t sit on benches while eating but squat like Europeans do when they relieve themselves out in the leafy woods." :lol: Albert Einstein
 
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LightStorm
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Re: Lights Current Suggestions

Sat Jan 06, 2018 7:42 am

Chillblaze wrote:
You can replace Duels part with friendly void duels.


Friendly Duels should defiantly be added. But when you say friendly duels, should it be anyone can challenge anyone in any kingdom? Maybe the idea should be limited to players in your own kingdom, and an arena can be placed near the capital where same banner players can duel each other without losses or rewards and people can watch the battles live. I'll add this idea under Kingdoms.[/quote]

Chillblaze wrote:
(There was bunch of updates to make sure that there is no such chain-duels).


I've played this game since it was introduced to Canada, and that was before it was in the states. Their has never been a way for multiple players to attack a single player. There have been changes made so that a player doesn't get cheeped out while trying to exit their city.

Chillblaze wrote:
Kingdom part and capturing only nearby connected cities can be replaced with other ideas. (Which dont require re-working the game from scratch)


This certainly isn't a suggestion to re-work the game from scratch. I can't post pictures... so imagine this if you will.

Play a game of Risk with the normal Rules. Their is strategy in blockading key map points so that you can build up a really strong army. You only need to use 1 weak unit to sit on each of your territory that are landlocked because nobody can get at them.

Now play that same game of risk where anyone can attack and take over any territory in any country at the start of every turn. It's no longer about strategy, it's about getting every occupied space as strong as you can as quickly as you can or your weakest links get broken instantly.

This idea makes it possible for lower level players that are entering a server to have safe areas to grow and farm their way up to helping defend the front lines.

This isn't a rebuild, the only difference is that Kingdoms can't capture or attack a city unless it's connected to their existing kingdoms footprint. This is kind of reflective to how it works in the real word as well. Kingdoms connected to your home territory can have ease of supplies to sustain your troops on the front line. Without that, they become cut off.

Does this idea become more clear?

Chillblaze wrote:
Heroes... Sounds good but Yeti comes in Skarn and duels me and I only haver ranger hero...?


I wasn't trying to create class specific idea's for hero's... more give examples of how you could have terrian specific heros that work like Rock Paper Scissors :)[/quote]

Chillblaze wrote:
You need to somehow shorten and simplify this list... :roll:


Nah, I keep adding to it or I would end up creating a 1,000 posts with different ideas.
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Chillblaze
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Re: Lights Current Suggestions

Sat Jan 06, 2018 2:22 pm

I understand your ideas very well. I only disagree on those which are too much work and devs will simply skip them (or those that can be monetized as we have enough of that). Otherwise there is enough ideas on this forum for entirely new game... We need to to shorten that list and limit it to existing mechanics so it can be forwarded...
There was chain dueling and I have personaly exploited it to chase away ANY power whales from my first kingdom. All you need is 2 devices and you could chalenge the victim endlessly and hold him in battle with alts. Once a guy held 45 minutes in battles and i remember making 2 coffees and rolling a blunt... The only way to escape this was force close game and hope i am not waiting for you 5 min. later...Now imagine when team of people is abusing this... Thats how white flag was added along with power requirements to chalenge. Any spender will complain if chain dueled even if its legit battles to mow him down
"They don’t sit on benches while eating but squat like Europeans do when they relieve themselves out in the leafy woods." :lol: Albert Einstein

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