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Re: Alliance gridlock

Posted: Sat Jan 06, 2018 3:57 am
by Chillblaze
Haha i was joking few days ago about this and a Prison Break role play server :lol:

Same will happen if 1 color is dominant. They can lock all caravan robbers in capitol with a life sentence.

Re: Alliance gridlock

Posted: Thu Jan 11, 2018 4:26 pm
by jerm
this just happend on server 79. Yellow holds every city but a few of us still attack them now and again (well used to before the revenge shit). Some top yellow players made alts to other colours took a city to promote themselves to king and make an Alliance with yellow. Now no one can attack anyone. UGGGGG what a joke. This needed to be fixed months ago when Lillith found out about the exploit

Re: Alliance gridlock

Posted: Thu Jan 11, 2018 6:46 pm
by pmfortits
yup alliances are broken, its killing entire servers with the gridlock. It needs to be changed to, for example, be between houses, or each kingdom can only be allied with one other kingdom. Perhaps only cities that have been held for more than 24 hours count for the cote. Alt accounts like this make it near impossible for legit players to get King.

Our kingdom had 23 votes for a legit player. A small group of players used alts in every kingdom to get King. Within a few hours before the vote, 25 cities were captured (mostly by alts) to vote in their King.

Re: Alliance gridlock

Posted: Thu Jan 11, 2018 9:58 pm
by Kennan
its good you guys merge tomorrow then.. good luck.. and btw. we did the same.. we own the nore.. control all kings and a nore ally to block players who sabotash our quest runs unthil merge :D

btw, thats why kingdom alliances are wrong.. it should be houses that can have alliances.

Re: Alliance gridlock

Posted: Fri Jan 12, 2018 10:36 am
by Quantum
On my server, alliances are broken 5 minutes at a time to allow some players to get on the leaderboard for the event, then the alliance is reinstated. Sigh.

A possible quick fix would be to have a cooldown of a day or so on being able to start a new alliance. Also, having alliances end 8 hours or so before election would be a great idea.

Re: Alliance gridlock

Posted: Mon Jan 15, 2018 1:58 pm
by Chillblaze
Quantum wrote:
On my server, alliances are broken 5 minutes at a time to allow some players to get on the leaderboard for the event, then the alliance is reinstated. Sigh.

A possible quick fix would be to have a cooldown of a day or so on being able to start a new alliance. Also, having alliances end 8 hours or so before election would be a great idea.


+1 I just experienced same gridlock during event. Quantum you are the guy with best solutions i have seen in this forum.

Re: Alliance gridlock

Posted: Tue Jan 16, 2018 2:10 am
by Natazinha
And another idea would be:

The house that had holded that city for the majority of the time during that week would have the final word on its vote - even if the city is taken by another house in the moment of election.

My two cents ;) cheers

Re: Alliance gridlock

Posted: Tue Jan 16, 2018 12:58 pm
by Chillblaze
Some alliance restrictions would be nice...