So this crafting items system is a very nice feature. One of the things that pulls it down a bit is the cooldown timer on items. When you need to craft items that require a hero to have something like 65 Magic and 35 command. You obviously need to switch aroubd some of your best pieces to this hero to reach those stats, but if you are already using the item on another hero there is 24h waiting time, now lets say we do this. Afterwards most people wanna get this item back to the original hero so again add another 24h waiting time. That is a total of 48h circle just to reach the stats and get it back to your heroes.
So my question is first of all, why is there even a cooldown on items? I dont see any reason to have it in the game. Would it be too terrible to allow players to "easily" craft their desired items? Players are limited by their crafting materials anyways, and it is kind of a snowball effect looking at the stat requirement perspective, you start crafting better and better and get more and more stats. But as it is right now everyone will eventually be limited by their crafting resource.