I've seen this with a lot of games, where they have competitive high-loss gameplay which captures the niche (but dedicated) playerbase who is looking for risk and reward in a game. Then they incrementally reduce all the elements of consequence (In this case losing resources. Failsafe shield? Warhouse?) to greedily reach for more mainstream appeal.
It's possible they can reach sustainable mainstream appeal by abandoning all the players they built the game on, but probably not.
Value is relative, and as soon as this game becomes one of mutually accumulating resources, instead of competing for them, I stop caring and stop playing.