I have been gaming for a very long time... and I have been playing MMO's for longer than most people in the gaming world today have been alive (Starting with the MUD Darkness Falls back when AOL was the internet). As time has moved on, I have noticed that certain things get more and more restrictive... like bind on pickup in WoW, and things of this nature.
Something I would REALLY like to see for art of conquest would be an items vault for each house which allows players to donate items and the leader/officers of the house could pass them out to players who could use them, this would essentially include everything that is in the items bar. Maybe something like 5 slots per house level, or 3... or even 1.
This would allows for people within a house to give each other stat cards they got from free chests that they can't use, would allow veterans to give gear to newer, under leveled players who started on a server late (this would help a bit with server death i think as things wouldn't be SOOO hard for someone who joins a friend on a server weeks after it started). I realize we are adding Alchemy to help with all the useless gear, but I also think a house vault would greatly benefit the game. Players could pass someone energy pots who just wants to keep playing, etc...
In a mostly unrelated matter... why does equipment have cooldowns? In what world if I take my shirt off, someone else has to wait 160 hours before they can put it on? This just makes trying to alter your equipment layout tedious for literally no reason at all. Please get rid of the equipment cooldown.