Re: Fix the massive imbalance between ftp and p2w
Posted: Tue Aug 15, 2017 4:59 am
Kirkis wrote:Parugeon wrote:Kirkis wrote:Removing building rush and giving us more troop population slots would not benefit the developers one bit. There has to be sacrifice on both sides in order to reach a conclusion. The sacrifice on their side is a ton of revenue generated by players buying building rush. We lose the building rush but gain population. Even as a consumer, it seems a tad bit one-sided to me.
I dont feel it should be removed as that would impact negatively on new players to the server however if its use could be restricted in the starting periods of a new server giving everyone a fairer initial start it would go along way. E.g. first 7 days of server the only available speed ups are the 4x30min ones.
Removing the ability to purchase troops of a quality and lvl higher than they can build would also greatly help this. This would include ones found in purchased chests aswell
Giving players the ability to purchase units higher than they can train gives them a larger incentive to purchase the troops rather than troops of equal level. The same idea also applies to chests. Because chests have an aura on uncertainty that will drive players away from purchasing them, you need a satisfying enough reward to draw them in. Troops and ability cards are great options.
Now about the speedups.. the initial beginning of a server is the perfect time to capitalize on a player's drive to become the strongest; or strong in a certain amount of time. This is why starter packs are offered in many games (although I forgot if there was one of this particular game). Spending tends to occur most at the beginning because you see that the players around you are weak and begin to think things like, "wow, if I had a little boost I could dominate this server!" Well, too bad a lot of people think like this. Therefor, after blowing away all that dinero, you will feel an urge to spend more because you are losing your position as a top player. And as this carries on and on, hundreds and thousands of hours of speedups are bought while the developers laugh and bathe in champagne.
I hope this makes sense.. its a business, and they're doing quite a fine job.
I cant agree more on what you have said and I know perfectly well how these games work and that its a buisness. However this game is classed as Free To Play..... as it stands right now and more so after latest update it most certainly isnt. This game is pure pay to play for most servers. Even attempting to play free results in a most deplorable experience.
While p2w has always been around and will always be part of it, they have to have a very strict balance. While a wallet player my have an edge over someone playing free they should not have a god stick that they can effortlessly beat that player with constantly.
As it is right now it doesn't matter how skilled you are playing free, if your lucky enough to get some of the money doesnt matter wallet players that make it a point to crush everyone coming up in power then your going to be pushing shit up hill until you cant get up. So what then? To have a chance to actually play the game you need to put money in! And that right there is where the game is no longer free to play.
Unfortunately it is as you say though and they know how to get players to spend regardless of the negative it brings to the game. Right now they have the short term business plan where they will make every cent they can and pull the plug. If they wanted the game to be a long term success alot of the changes to benefit spenders would never have been implimented.
I hope im wrong but sad to say I dont think I am