Page 1 of 1

[sun-12] sniping walls

Posted: Mon Aug 07, 2017 2:39 pm
by sunbow
I am not sure if this is still possible or already got changed.
If it got changed already, close this ticket.

I am talking about multiple players hitting a single wall in parallel.
I got hit like this around a month ago and it felt quite unfair.

Example: you have 50 garrison troops and each fight 10 play (fake numbers to keep it simple).
Now 10 players hit you within 90 seconds.
The first player gets the first 10 troops (which get locked, since it is not clear yet who survives).
Players 1-5 get 10 troops to fight.
Players 5+ hit an empty wall, although there will be defense troops left.

I think it would be more fair, if a single wall could not be hit in parallel.
Assuming a castle has just 1 gate, the attackers need to leave first or die, to make room for the next army ;)

Best regards
sun

Re: [sun-12] sniping walls

Posted: Mon Aug 07, 2017 2:51 pm
by Destination
this happened to me too, the first time there were no units left, and the second time i just ran into a full gold garrison, that wasnt funny at all.

Re: [sun-12] sniping walls

Posted: Mon Aug 07, 2017 3:11 pm
by Azemeazed
Destination wrote:
this happened to me too, the first time there were no units left, and the second time i just ran into a full gold garrison, that wasnt funny at all.

Sounds to me you attacked someone moment after hes ally defended him.

Re: [sun-12] sniping walls

Posted: Mon Aug 07, 2017 3:12 pm
by Destination
He was in capital.

Re: [sun-12] sniping walls

Posted: Tue Aug 08, 2017 1:35 am
by Aluminara
Yeah, I agree, if a castle is being attacked they should go into a dueling state like players do and can't be attacked until that battle is resolved.

Re: [sun-12] sniping walls

Posted: Wed Aug 09, 2017 5:05 pm
by Nazgul
I think it's good the way it is

Re: [sun-12] sniping walls

Posted: Thu Aug 10, 2017 4:29 am
by Parugeon
I think changing to that would only impact negatively. Can you imagine how long it would take to lower walls if only 1 person at a time could attack a castle :( player cities would never be taken

Re: [sun-12] sniping walls

Posted: Thu Aug 10, 2017 12:07 pm
by sunbow
as soon as the defense is down it should take around 10 hits to break walls (e.g. 20k siege damage vs a 200k wall).
so time-wise, 15-20 minutes.
of course your team-mates could nuke all other castles inside a city in this time-frame, so in total there should be a very small difference.