sunbow
Baron
Baron
Posts: 187
Joined: Mon Aug 07, 2017 1:26 pm

[sun-12] sniping walls

Mon Aug 07, 2017 2:39 pm

I am not sure if this is still possible or already got changed.
If it got changed already, close this ticket.

I am talking about multiple players hitting a single wall in parallel.
I got hit like this around a month ago and it felt quite unfair.

Example: you have 50 garrison troops and each fight 10 play (fake numbers to keep it simple).
Now 10 players hit you within 90 seconds.
The first player gets the first 10 troops (which get locked, since it is not clear yet who survives).
Players 1-5 get 10 troops to fight.
Players 5+ hit an empty wall, although there will be defense troops left.

I think it would be more fair, if a single wall could not be hit in parallel.
Assuming a castle has just 1 gate, the attackers need to leave first or die, to make room for the next army ;)

Best regards
sun
 
User avatar
Destination
Moderator
Moderator
Posts: 654
Joined: Wed Jul 26, 2017 12:06 pm

Re: [sun-12] sniping walls

Mon Aug 07, 2017 2:51 pm

this happened to me too, the first time there were no units left, and the second time i just ran into a full gold garrison, that wasnt funny at all.
 
Azemeazed
Knight
Knight
Posts: 31
Joined: Sun Aug 06, 2017 12:10 pm

Re: [sun-12] sniping walls

Mon Aug 07, 2017 3:11 pm

Destination wrote:
this happened to me too, the first time there were no units left, and the second time i just ran into a full gold garrison, that wasnt funny at all.

Sounds to me you attacked someone moment after hes ally defended him.
 
User avatar
Destination
Moderator
Moderator
Posts: 654
Joined: Wed Jul 26, 2017 12:06 pm

Re: [sun-12] sniping walls

Mon Aug 07, 2017 3:12 pm

He was in capital.
 
User avatar
Aluminara
Baron
Baron
Posts: 147
Joined: Sun Aug 06, 2017 2:48 am

Re: [sun-12] sniping walls

Tue Aug 08, 2017 1:35 am

Yeah, I agree, if a castle is being attacked they should go into a dueling state like players do and can't be attacked until that battle is resolved.
Cirilla - Realm 61 - Athaly - Order of Chaos
Aluminara - Realm 39 - Neferak - Free Lancing
 
Nazgul
Squire
Squire
Posts: 13
Joined: Tue Aug 08, 2017 10:49 pm

Re: [sun-12] sniping walls

Wed Aug 09, 2017 5:05 pm

I think it's good the way it is
 
Parugeon
Knight
Knight
Posts: 59
Joined: Wed Aug 02, 2017 6:02 am

Re: [sun-12] sniping walls

Thu Aug 10, 2017 4:29 am

I think changing to that would only impact negatively. Can you imagine how long it would take to lower walls if only 1 person at a time could attack a castle :( player cities would never be taken
 
sunbow
Baron
Baron
Posts: 187
Joined: Mon Aug 07, 2017 1:26 pm

Re: [sun-12] sniping walls

Thu Aug 10, 2017 12:07 pm

as soon as the defense is down it should take around 10 hits to break walls (e.g. 20k siege damage vs a 200k wall).
so time-wise, 15-20 minutes.
of course your team-mates could nuke all other castles inside a city in this time-frame, so in total there should be a very small difference.

Who is online

Users browsing this forum: No registered users and 6 guests