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Zinek
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Make mech units "salvageable"

Sat Jul 29, 2017 1:19 am

Here is my suggestion to buff mechs without giving them direct power.

Give them an ability called salvageable this ability will give you 30% of the Resources you spent making the mech unit once it dies.

What do you all think?

-Zinek
My player guide for The Art of Conquest. If you have any questions feel free to ask them. You can find me here or on this forum or on the offical AoC discord just @Zinek

viewtopic.php?f=39&t=13293
 
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Cheerios7204
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Re: Make mech units "salvageable"

Sat Jul 29, 2017 2:28 am

Something needs to happen to units that can't be healed. I went to dwarf and saved up to purchase some expensive mechs and never used them because of how expensive they were. I changed back to the human race.
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Parugeon
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Re: Make mech units "salvageable"

Sun Aug 06, 2017 1:36 pm

After playing dwarf now and seeing just how exspensive mech units are I have to agree that something needs to be done. I mean honestly you have a dwarf race that is technologically advanced but they cant repair mechs that they built? I like the idea of a "Salvage Yard" where you like the hospital repair mechs. Free of charge however to keep it fair they could take 1.5 times as long to heal as they would to create. This alone would bring some balance to each races resource consumption and usability
 
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Cheerios7204
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Re: Make mech units "salvageable"

Sun Aug 06, 2017 1:45 pm

yes, I'd say if you wanted to maintain balance, nerf some of the dwarf unit stats and allow them to be repaired just like how human units can be healed. I know that the developers have tried to buff the dwarf units because of their perma-death. You could do the same with lich units, I've got a friend who only uses scorpions and spiders, none of the other units. Why bother creating cool units when you attach such a huge disability. People are rarely going to use units that will perma-die due to the large risk.
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Svartalfheim
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Re: Make mech units "salvageable"

Sun Aug 06, 2017 5:40 pm

I am all in
 
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Julianus
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Re: Make mech units "salvageable"

Sun Aug 06, 2017 6:34 pm

I don't play dwarf myself but yes i can see the problem when i as lich player destory a whole frontline of mechs. That would cost that player easy a few hundred of rare resource so yes i agree on this idea.
If you must break the law, do it to seize power: in all other cases observe it.
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Zinek
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Re: Make mech units "salvageable"

Mon Aug 07, 2017 2:23 am

Especially now that we are getting undead units the chance to resurrect 30% of the time. Come on now.
My player guide for The Art of Conquest. If you have any questions feel free to ask them. You can find me here or on this forum or on the offical AoC discord just @Zinek

viewtopic.php?f=39&t=13293
 
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Cheerios7204
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Re: Make mech units "salvageable"

Mon Aug 07, 2017 4:16 am

Zinek wrote:
Especially now that we are getting undead units the chance to resurrect 30% of the time. Come on now.


The patch note says, "we have made it so that Undead units have a 30% chance of being resurrected after being killed defending a Lich stronghold in a siege battle. Upgrading the City Gates increases the chance of being resurrected." So it looks like undead units won't resurrect all the time, only when defending a Lich stronghold when being attacked. So, definitely not enough to make a difference for Lich players.
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Parugeon
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Re: Make mech units "salvageable"

Mon Aug 07, 2017 4:19 am

Honestly I think lich should also recieve a new building eg. Graveyard where all undead resurrect. Its stupid that one race gets everything healed so can experiment with it all for best combos while 1 race is able to do same but everything good dies and needs to be rebuilt and the other where only one option is viable because everything else dies and costs a bunch.

Dwarf mechs dont need stats reduced as they are already low compared to other units of there role.

As an example lvl4 silver scorpions with 0 research upgrades costs less resources then mechwalkers have a health pool of 4800 and an attack of 3100 and do huge dmg to mechs and bonus to normal troops all while having the ability to be healed..... compare that to and sorry forgot what standard level4 mechwalkers health was but at lvl6 research its 8798 health with an attack of 1100 has a buff against ranged dmg and can do bonus dmg to giant troops and normal troops while also doing a small amount of aoe dmg how ever is destroyed permanently if it goes down in battle.......

Kinda makes everything a bit lop sided yeh. Think it would be nice if they changed catapults to a construct troop and made everything else be able to be revived. This would increase activity between players because that huge unfair risk would be lifted and would allow more diversity being used among players as well as reducing the need to buff or nerf troops as much
 
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