Not sure if anyone else has noticed, but sieging with silver skeletons at end game while paired with Gazul's instant resurrection is absolutely out of line right now. Silver skeletons can be made very cheap and without using speedup, and since they rezz at what appears to be a rate higher than the 27% in the tooltip, they are able to plunder massive amounts of resources even if they get full cleared. They also continue to rezz even if Gazul is dead.
One example from today is we have Player 1 (P1) Attack Player 2 (P2), both with high power temples:
P2 is a Dwarf on Tundra with 730k HP mechs.
P1 is fielding 5x silver skeletons (40k hp) and 7x silver warlocks (41k atk).
P1 kills on average 10 gold mechs per attack. They are able to build silver skeletons at will with no downtime, and due to their efficiency sieging, they can restock RSS faster than they spend them.
P1 then goes human and runs 4x swords (74k HP) and 4x archers (89k atk) plus siege.
P1 gets a full wipe as human and kills only 3 mechs.
And that is just one example. We have seen Human, Lich and Rakan all successfully defend against strong gold armies, only to be farmed by silver skeleton spam and often by players with weaker stats. As a lich player myself, I welcome the boost to making skeletons viable as a unit. However, their ability to essentially bypass gold garrisons while plundering at a rate that eliminates any cost seems out of line. Watching skeletons unit bar literally go from 10% to full multiple times in a battle seems to be out of line with the Gazul tooltip. Devs made the right choice to eliminate going drastically overcap with Lich units, but the reality still exists that silver skeletons are borderline exploitative. Much more so than the controversial Virion rezz ever was, since they continue to rezz even if Gazul is dead.