YanaYq wrote:We got your suggestion. I suppose we will consider to make runestone drop from dungeons or add more ways to get.
the farming solution is the "best" solution - time and money need to be interchangeable.
either you have a lot of leisure time or enough spare money.
like it is now, its you either have enough spare money or you can stop playing - and when I talk about enough spare money I mean about 1000€ per month (at least) ... what a poor concept ... revenue > fair balanced and fun game mechanics.
I can understand that revenue is important, but neglecting fair gameplay and fun in game is killing a game - and on the opposide can a good game design bring you more revenue (but you need to deliver quality) - revenue from a few select players vs revenue from a vast number of players - the second one is way better for the game invoronment and fun in game overall ... if you didnt know ...
good that you guys do answer questions here now though and make some effort to listen ... lets see if it changes anything or is just lip service.