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Icecream
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Default garrison formation for each race

Mon Apr 16, 2018 12:40 am

Does anyone know the default garrison formation for each and every race, assuming that the system is free to pick units?

Objective is to fill wall with troops in the respective golden ratio for each race. Is this what everyone has been doing?
 
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Sargon
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Re: Default garrison formation for each race

Mon Apr 16, 2018 1:57 am

spiders / archers / rockets in the front line with melee behind them. Worst possible ranged unit on the wall. For rakan, 3 or 4 turtles if available. Basically just imagine the worst possible set up and thats what it will deploy.
 
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Destination
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Re: Default garrison formation for each race

Mon Apr 16, 2018 6:23 am

You should only put and have units in your garrison that are of the race you are right now as those are the only ones that get research. And units without research are PRETTY bad.
 
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Icecream
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Re: Default garrison formation for each race

Mon Apr 16, 2018 11:57 am

Tks. For now I am dwarf, would system garrison ratio be mech x4 / shooters x6 / tank x1 / blasters x7 if i do not put engineers in garrison?

Does anyone has clips of dwarfs in garrison defence action?
 
Zer0C001
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Re: Default garrison formation for each race

Mon Apr 16, 2018 12:39 pm

put engineers because you may be honor farmed pretty fast and will have no more mec or tanks.
 
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Icecream
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Re: Default garrison formation for each race

Tue Apr 17, 2018 9:39 am

that is true, tks for suggestion
 
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LightStorm
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Re: Default garrison formation for each race

Thu May 03, 2018 10:06 am

The garrison will pull your 7 of your best front line units backed by your 5 best range units. 3 of those range units go on the wall..... So if you attack a player and see 3 swords, and 4 shields... you already know that is the last of their swords before you only have shields to remove. It considers 'best' unit as that with the highest rating. ~Cheers
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neuro
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Re: Default garrison formation for each race

Thu May 03, 2018 12:45 pm

The same troops always appear in the garrison.

In order of preference in humans

priests - archers, / spearmen - swordsmen / and finally horses.

In lich:

Mummies - acolytes / Skeletons - Scorpions / spiders.

I also believe that it depends on the number of gold units in the garrison.

For example, if you are lich, and you have 20 units of scorpions, 20 gold spiders and 3 units of skeletons, the skeletons will appear when you do not have scorpions ... but if you have 5 units of skeletons, the skeletons have preference over the scorpions.

If you are defended by a player of the same race, the other player's troops have preference over your troops.

And if a player of another race defends you, the combinations are varied and usually makes your wall weaker and more vulnerable, except if a lich protects you in the desert.

Rankan is also good at defending, but most of the time other players' troops mix and lose defensive ability, although with the temples, rankan troops have 25% more damage and life than any other player of another race in the wall.

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