Chillblaze wrote:I think they mentioned something about this in the patch notes and added double event to compensate.
By spoiled i mean that getting resources in the earlier servers was serious struggle... Only small ammount of people could manage to plunder in time and there was nothing left for rest to progress (if we exclude cheating the resources gain with multiple alts).
Now we have towers, void, events, etc...
My research and building queues are full 7/7 most of the time. Are you seriously complaining of not getting enough resources?
Mainly dungeons are used for leveling particular heroes and getting stat cards.
I think the update just gave some light to those who sit in dead kingdoms with no cities, but for alive and active kingdoms it just doesn't make sense so far - with this long cooldowns you get the same, just spread all over the map, and you have to run on enemy territory, where everyone wants to route you even if you go for a dungeon.