neuro wrote:Lolix wrote:It's roughly similar though no?
Mech is 25 per unit while scorpions are 28
Spiders are 15 while bombardiers are 16
The most common (48 gold rockets = 96 gold army cap) x (20 silver mechs = 100 army silver cap) x (6 gold spiders x 100 gold army cap) x (35 silver scorpions = 140 silver army cap). The dwarves use less gold army cap to attack and can build more troops. If you add that a level 50 jaq has a damage like 16 gold rockets and that it gives almost 50% more life to the mechs, you already have the answer because the dwarves are so strong.
If the rockets are the scorpions in the conversion of troops, it does not make sense that a scorpion has 4 of army cap and a rocket 2, nor does it make sense that a tank has 20, a spider 15, and a turtle 35.
Am I mistaken or are spiders not 15 gold cap each? Making 6 cost 90 and not 100. Which sort or mess up your point. Not only have I seen few lvl 50 jacques even on whales but I have definitely not seen them do the dmg of 2 bombardiers. You are also comparing front line costs and dps troop costs.. what will you suggest next? That because rockets happen to be the equivalent of scorps then scorpions should do the same dps? Tanks occupy 15 cap and not 20 where are you getting your numbers from?
Considering your mind boggling reasoning behind a 20% bonus being in fact 40% I suspect it is you who lives in another dimension. By that standard humans constantly operate on a 40% bonus. Except that they don't. They just have a 20% bonus more frequently than The others do. The normal state is without a bonus which is then applied when the battlefield is chosen. Grassland is not a default it is a choice by both parties and also depends largely in which kingdom the cities are being contended.