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@Devs - List of game breaking imbalances and stupid mechanics

Posted: Sun Dec 17, 2017 2:11 pm
by Sargon
All,

Feel free to add. This is my list of game breaking mechanics that are currently dragging AOC down into the gutter. Conceptually this is a great game, and the combat / pvp is fun, however, the following simply circumvent the intended play style of the game (i hope...). For some context, I am currently playing a castle 37 lich on the 17-33 merge server, and am very well researched with all key heros maxed on the key abilities (35-40).

1. Hero stats boosts are disgustingly overpowered and have way too much influence on the outcome of the duel. Other than unit level, whoever wins the stat game will almost always decides the entire fight, and this mechanic is a total wild card that you can't predict before going into a duel. This is so much so, that it is most effective to run more heros and less troops just for extra stats. 30% attack speed +30% damage in conjunction are just a totally stupid increase to overall DPS, and obviously 30% HP is pretty dang good. Point is... 30% is just way overtuned and is really just a win more mechanic that makes it virtually impossible to beat whales paying for stat cards. This bonus should max out at 5 or 10% per slot and nothing more.

2. Minimum power requirement for duels and sieges needs to be increased to the point that pure bronze + hero deploys are not an option after the very early castle levels. Bronze deploys plus Jaques being way overtuned allows players to take down walls, or cause heavy casualties in duels at not risk. This is not a remotely fun mechanic, and I'm a bit baffled as to why Jaques has not been touched despite all of the crying on the forums. Anyway, if you want to money grab with your mandatory Jaques sales, can you at least nerf the bronze deploys and force players to take some risk when they engage in pvp?

3. Playing off number 2, a minimum deploy power needs to be added for the player being dueled as well. At the very least, this should be the case if they are being attacked in enemy territory. The current game state allows players to do whatever they want in enemy territory and bronze + Jaques the locals that are defending their cities.

4. Retreating from duels in enemy territory needs to have a 5-10 minute no pvp debuff. It is insane that players can simply run at your cities and through pure attrition will eventually get their scout or attack off. Energy is not a mechanic in this game, as it is not scarce at all. Most players are increasing in potions over time, even while deploying most of their heros for PVE. The minus 1 energy to all heros for retreating means exactly nothing. A non-pvp debuff is needed to make duel retreats actually mean something during a battle for territory, or general defense of the kingdom.

5. Why can you pay money to remove the white flag for losing a duel? This just allows players to further circumvent game mechanics for a tiny cash grab. Get rid of dumb mechanics like this and allow your game to make money because its a good game.

6. This is my lich QQ, but why is purge the lands even a thing? Like who in their right mind thought that it would be a good idea to ad an ability that takes 10% off a wall, completely circumvents defense, and you can't even see who did it or have a revenge hit activated.

All in all, in my opinion, points 1-4 are effecting the overall game strategy in such a way that boils down to this... optimal play is extremely cheesy. This is a game where you simply run away 99% of the time, and employ zero risk strategies so that your only losses are worthless bronze units that only eat up resources that are virtually infinite in the late game.

-Sargon

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Sun Dec 17, 2017 3:22 pm
by Kennan
1) the way we get stat cards FOR FREE atm in void, you cannot blame P2W... and heroes should be a large part of this game. so i think its fine the way it is.
2) i agree that a 1 mill player should not be able to attack a 100k player, except the 1mill players land. if the power req gets alot higher will result in a harder for smaler players to be a part of a farming group on a high lvl player. (and you see ALOT of silver\gold siege at the merged servers)
3) jacq isnt so good for other races then dwarf after tier 10.. please look at more replyed from merged servers. jacq isnt OP at all!
(many reply's with jacq and rose, both do good dmg. but still less then silver troops!)
4,5) the price get higher the more you big the flag off... so its all ready a fix on it. i think its not good, a time debuff is a better way.
6) fair or not fair.. special skill that early server uses. and thx for the reminder...
all in all.. its pretty good as it is right ? you cannot only think of the situation you are in ATM, the game is from lvl 1->40 and. we havent started to whine with lvl 50 heroes jet!

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Sun Dec 17, 2017 3:55 pm
by PrinceCharming
I always thought that those who pay money have a lot of advantages over those who don't. In real life or in mobile games, it's all the same.
So hell no.
F2P players must suffer.

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Sun Dec 17, 2017 4:09 pm
by Sargon
Kennan wrote:
1) the way we get stat cards FOR FREE atm in void, you cannot blame P2W... and heroes should be a large part of this game. so i think its fine the way it is.
2) i agree that a 1 mill player should not be able to attack a 100k player, except the 1mill players land. if the power req gets alot higher will result in a harder for smaler players to be a part of a farming group on a high lvl player. (and you see ALOT of silver\gold siege at the merged servers)
3) jacq isnt so good for other races then dwarf after tier 10.. please look at more replyed from merged servers. jacq isnt OP at all!
(many reply's with jacq and rose, both do good dmg. but still less then silver troops!)
4,5) the price get higher the more you big the flag off... so its all ready a fix on it. i think its not good, a time debuff is a better way.
6) fair or not fair.. special skill that early server uses. and thx for the reminder...
all in all.. its pretty good as it is right ? you cannot only think of the situation you are in ATM, the game is from lvl 1->40 and. we havent started to whine with lvl 50 heroes jet!


1. Has nothing to do with pay 2 win. its a broken mechanic regardless. My point is that 30% is way too much for the stat boosts period. The entire duel is decided off of this, rather than deployment, hero ability usage, or unit types.
2. You misunderstand. I mean the power requirement to deploy an army once accepting a duel
3. You're wrong. I'm playing on a server (17-33) where you can't even compete unless you are rank 12 or above. Jaques is the game defining hero and allows you to do way more damage than you should be able to using bronze deploys. He's not as broken as at lower levels, but hes still way more powerful than any other hero by a large margin. Do you want screen shots of virtually every fight that he is deployed in showing that he is the top damage over rank 13 golds? I can provide plenty.

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Sun Dec 17, 2017 4:12 pm
by Sargon
PrinceCharming wrote:
I always thought that those who pay money have a lot of advantages over those who don't. In real life or in mobile games, it's all the same.
So hell no.
F2P players must suffer.


Idk why you are reading this as a complaint about paying to win. Its the core game mechanics that are broken, regardless of whether or not you spend money. A majority of the players on 17-33 merge are patron + occasional spend... not massive whales. Doesn't change the fact that the best way to play this game is to cheese with bronze and Jaques.

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Sun Dec 17, 2017 7:52 pm
by Kennan
Sargon wrote:
Kennan wrote:
1) the way we get stat cards FOR FREE atm in void, you cannot blame P2W... and heroes should be a large part of this game. so i think its fine the way it is.
2) i agree that a 1 mill player should not be able to attack a 100k player, except the 1mill players land. if the power req gets alot higher will result in a harder for smaler players to be a part of a farming group on a high lvl player. (and you see ALOT of silver\gold siege at the merged servers)
3) jacq isnt so good for other races then dwarf after tier 10.. please look at more replyed from merged servers. jacq isnt OP at all!
(many reply's with jacq and rose, both do good dmg. but still less then silver troops!)
4,5) the price get higher the more you big the flag off... so its all ready a fix on it. i think its not good, a time debuff is a better way.
6) fair or not fair.. special skill that early server uses. and thx for the reminder...
all in all.. its pretty good as it is right ? you cannot only think of the situation you are in ATM, the game is from lvl 1->40 and. we havent started to whine with lvl 50 heroes jet!


1. Has nothing to do with pay 2 win. its a broken mechanic regardless. My point is that 30% is way too much for the stat boosts period. The entire duel is decided off of this, rather than deployment, hero ability usage, or unit types.
2. You misunderstand. I mean the power requirement to deploy an army once accepting a duel
3. You're wrong. I'm playing on a server (17-33) where you can't even compete unless you are rank 12 or above. Jaques is the game defining hero and allows you to do way more damage than you should be able to using bronze deploys. He's not as broken as at lower levels, but hes still way more powerful than any other hero by a large margin. Do you want screen shots of virtually every fight that he is deployed in showing that he is the top damage over rank 13 golds? I can provide plenty.


if you have just a little more stats over its not auto 30% but when you have a hugh stats overcome. its 30% as max! so its good. and it should be like this since heros count! and EVERYONE gets a lot of FREE cards at void!
again...yes please... if you take some of the top players in the merged server... (yes, jacq do good dmg as he shuold do!)
LORDJOHNNY. didnt use jacq the first day of the server.. and now he using jacq. and still jacq does WAY less dmg then other troops.
Legend Rhoney. uses jacq, and hes not even close to hes silver...
theres TONS of reply's where you see jacq isnt that good.. if im correct its also a pvp lich with jacq vs a human without jacq, and human wins. becouse the lich bught jacq and not rose!

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Sun Dec 17, 2017 10:01 pm
by Chillblaze
Why are you bothering the community with such trivial mathers... Be a good boy and spend few hundred like everybody else :lol:

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Mon Dec 18, 2017 6:22 am
by Kennan
Chillblaze wrote:
Why are you bothering the community with such trivial mathers... Be a good boy and spend few hundred like everybody else :lol:


one of this is require to be good... and both can also be done and someone still sucks!
1) spend
2) grind hard and use alot of time..

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Mon Dec 18, 2017 6:34 am
by mellen
Actually I agree with everything

Re: @Devs - List of game breaking imbalances and stupid mechanics

Posted: Mon Dec 18, 2017 8:41 am
by Blacklegionary
The most broken thing in this game is the migration feature that ruined many servers, bring them to an end in a short among of time. Hell, the new alliance feature might also help ruining this game faster.