Yes i know there is a balance between races and i will have a lot of players saying 'gtfo kid', 'im lich i will pwn you', 'dwarfing low bro'. But been completely honest to any new player right now, be HUMAN...
Now that you read that, here's a description of any unit from **my point of view
**i have played every single race on my main account but stayed lich after last academy patch, why? because i liked it. Currently top 18 in power but 3 in HQ lvl (the only thing that matters is rank lvl so HQ lvl is far more important than power), sitting at 700k power.
Dwarve: Pretty cool race, but you really need to make a hard decision at the start to make it work and since you have no idea about what to do because you're new! The decision is pretty simple depending on you play style, what troops to focus in:
Setup a) Blasters, Mechas, Tanks. This is awesome to loot, usually looting with bronze mechas on front and having a blast (literally) the way they get rrss is insane, you can attack a guy with 10k gold and get 4 k per attack instead of 2 k or 1.5 k from normal races.
Setup b) Snipers/Tanks, Engineers, Mechas. Pretty much one of the strongest lines of Pvp power at the moment, been 100% hones i would skip this duel depending on his research lvl. Is way too scary to duel someone with this setup, since spiders dont really hurt (i main gold spiders) and my front row of silver scorpions would die in seconds and my lings would not have time to get out and mitigate dmg. (will explain how this work a little later)
Lich: Awesome race (my main is Lich), really strong back on some patches, now is pretty hard to tell if its the strongest, using strong front row units to stall and create a large wall of spiderlings so your spiders can max dmg. This sucks vs Rakan ninjas, that can teleport and become melee (using ale) and will obliterate you. I found two setups to deal with enemies:
Setup a) Scorpions/ Skellies/ Spiders: winning a battle is not only dealing a ton of dmg, when you fight you need to understand that it dosnt matter if you win one fight is about winning as much fights you can without heavy looses. You put 4 scorpions on front, 2 skeletons each one on one side behind the farthest right or left scorpion and fill with Spiders, this is the way i fight every Rakan/Human/Dwarve (setup b) player. Put a Gazul with a lot of points on Fear Aura and there you go! quick fight
Setup b) Scorpions/Spiders: Usual fight setup, but make sure to know if the other guy have horses or not, if he have, instead of 4 front scorpions, put 6 the same way as setup a, put all the spiders on the middle and the scorpions on the sides this will help you win smoothly, if the opponent dont have horses, you will loose for lack of dps.
Humans: By far too much free stuff for this race, 25% bonus dmg/hp on almost all units (except cavalry), i believe every single troop is very useful, lancers increase by 30% dmg taken by enemies, Horses and the double charge, Priest healing on the back, swordsman tanking everything and Archers that hit really hard.
I dont think there are setups, i think there are too many, players like to put horses in the back on the front, behind the front row, dont like to use priests, or lancers, etc. For me is always the same, get 2 waves of lancers in front get the horses behind, and the rest depends on what you're fighting.
The reason on why this units are so awesome for free players if because, 3 of their units have buffs, one heroe can rez gold troops in battle, and they also can summon troops that will have the researches you have (this dont happen with the other races).
Rakan: Rakans are pretty cool, but they consume too much elixir. They need to low this since the only reason rakans are good are because of the Ale thing, and because they have Ninjas and Crossbowmen, and Turtles big bad ass turtles... etc.
Get gold Ninjas, they are awesome, ranged units and for 500 Elixir (yes just 500 at any lvl) they will transform into melee, teleport where you want and increase their dmg, they will blow the spiders or any back row unit in seconds. Crosbowmen or w/e are called, by spending a stupidly large amount of elixir they become the best anti-troop unit in game for 7 seconds, the output of dmg they do is stupid, if they dont consume elixir they are meh, cuse instead of doing 50 times more dmg (like snipers) their hit will dmg other units behind, but since its a chance, and its very low this unit is just meh. Turtles are too good, saddly the amount of time that they need to be in the oven to create one is insane, and the time to heal one of this beasts is even more insane. (That's balance for you)
Hopefully someone find this useful and some others can update this