Atleast we dont have to waste the energy only to find out they have a loot bubble so i guess its working as intended? So once activated they have total immunity to plunder and no timer etc either ?
So we got cheap warehouses that protect all the daily income of players, with bubbles they can activate and then total immunity ontop these other protections if they actually lose some resource to an attack ? This is completely absurd. So this is now a war game simulator with no fighting or raiding because the resources are all protected and then even if u find some1 with resources and get to plunder they then get total immunity for the following days/weeks.. capture cities etc .. stil got the immunity, complete protection.
So once again to abuse this just dont upgrade ur walls or garrison and then u get rewarded with total immunity to plunder , with low enough walls the initial attack will provide more protection than u could ever imagine. Struggling to find any reason for this extra layer of protection ontop of the systems already in place(capital , bubble etc) apart from denying plunder on a server wide scale so we have to buy the resources ?
Daily Quest Simulator ? Art of Credit Card purchases ? Can we just get the game from few months ago bak and balanced like the community is asking for instead these poorly planned , poorly implemented updates that nobody wants or needs ? PvP should be the major focus of a game like this , not layers of protection for ppl that just want PvE content...
Work like you don't need the money, love like you've never been hurt and dance like no one is watching.