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Zinek
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New patch discussion post October 2017

Fri Oct 13, 2017 1:23 pm

Good morning everyone!

Today in the announcement subforum we got some information about the new patch. We will be seeing hero nerfs and buffs. Changes to summons and more.

I am greatly concerned with the summon change as it is great they will remove the cancer that is summoning onto your backline we no longer have literally any counter to the plauge that is known as jacques. I hope they do something about jacques but he wasn't mentioned in the post. Details below.

Fri Oct 13, 2017 5:27 am

Balance is the Key

Today I want to talk to you about balance. About the balance between Heroes, but also about the balance between Races. There are some changes in Hero skills we are planning to make which aim to improve the overall balance in the game and improve the experience for all of you.
The first thing is that we are thinking the summon abilities seem to be too strong the way they are now. And this in turn makes the Humans stronger than the other Races at the moment, which is obviously not desired.
Many of you will know exactly what I mean, but for those who don't, let me explain a little. Usually, a battle formation will have tanky units in the front lines with damage dealers in the back lines, protected by the tanks. This is true not only for Humans but all other races as well. With the resurrect abilities range being rather big, we have been seeing a lot of players summoning footmen or cavalry right next to the opponents back lines and thereby completely changing the course of battle. This seemed a fun thing in the beginning, but with three of the summoning Heroes combined, it does have too big of an impact on the game play. And it is not only the game play of a single fight, really, but it has affected the way players plan their long-term strategy. We have been seeing players focusing on levelling up their summoning abilities rather than building up a real army. This leads to duels were one player leads real troops into battle, troops that have taken time and resources to train, and who can die and get injured, while their opponent practically fights with a virtual army and does not need to worry about losing their troops, as he can summon them again in the next battle, given he has enough energy to do so.
And of course, this is not what we intended. We think players should be rewarded for investing time and resources into building up their army; and while every duel can only have one winner, it should not be a frustrating experience for the defeated player. But don't panic just now, all you summoners out there! We are not taking these abilities away, just slightly adjusting the way they work. You will not be able to summon your units just anywhere, but summoned units will enter the battlefield from the back and have to walk/ride up into the thick of battle. This ensures the usefulness of a properly set up battle formation stays intact even when additional units are summoned by the enemy, and it should balance out the power of the races some more and lessen the advantage a Human army has over one of a different race.
Secondly, there are several Heroes that we think need some buffing done in order to stay competitive. We are not going to implement any dramatic changes, but will focus on improving certain stats to make their abilities a little more impactful. The Heroes that will be treated with smaller or larger buffs are Rufio, Avril, Vallari, Vega, Virion, Tiadrin, Gazul, Cleo, Rose, Grimms and Bane. You will get the full details in the patch notes, so I won't go through all of it here.
We will implement these changes on the PTR as soon as this Saturday and see how they play out. Please rest assured that we will be keeping a close eye on all of them and if anything does not work out the way we imagined, we will see what to do about it. As always, we are very appreciative of your feedback and we are looking forward to hearing what you think about this update. As you know, all of these changes intend to improve the overall balance in the game and make it an even better experience for everybody.
I want to thank all of you for your ongoing support, especially the brave souls that venture onto the PTR and regularly help us figure out what we have been doing right and what not. Much obliged indeed!

Lord D.
My player guide for The Art of Conquest. If you have any questions feel free to ask them. You can find me here or on this forum or on the offical AoC discord just @Zinek

viewtopic.php?f=39&t=13293
 
Renin
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 1:52 pm

Without a Jacques Nerf, all this does is make him stronger.

Until he gets nerfed, many people will quit early and will hurt each servers economy.
 
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 2:36 pm

Wow wow wow. Seems trouble coming about the summoning for PVE battles, like we still do need summoning to backline for completing perfect some VOID levels. So if devs want to change summoning system, better to make this changes apply only to PvP battles. That's what i think.
And about Jacques there is much said before, and seems developers not know or not want to make something about him. So maybe better to just make another hero, that will totally counter Jacques - like this decision will make happy players and devs. (well, not F2P players like me, but still :))
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Hoffman72510
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 2:44 pm

The summon heroes are available for everyone so I’m not sure what the big deal is. I’m guessing the human buffs that apply to summoned units puts the fight into their favor but I’ve never had any problems with human so I’m struggling to see the issue. The summoned units have also been an effective way to counter the once ridiculously overpowered spiders and apparently Jacques.

On the subject of Jacques I completely agree he is OP, I have used him for quite some time and still lol whenever he one shots a gold spider with a rocket, but my concern is a nerf without adjusting his 3 stamina requirement will make him obsolete and I hope that when the inevitable nerf comes they standardize his stamina cost or allow a hero swap. As obnoxious as he is the 3 stamina cost can grow rather frustrating.
 
iphit
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 2:44 pm

+1 for hoffman
 
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Zinek
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 2:51 pm

Hoffman72510 wrote:
The summon heroes are available for everyone so I’m not sure what the big deal is. I’m guessing the human buffs that apply to summoned units puts the fight into their favor but I’ve never had any problems with human so I’m struggling to see the issue. The summoned units have also been an effective way to counter the once ridiculously overpowered spiders and apparently Jacques.

On the subject of Jacques I completely agree he is OP, I have used him for quite some time and still lol whenever he one shots a gold spider with a rocket, but my concern is a nerf without adjusting his 3 stamina requirement will make him obsolete and I hope that when the inevitable nerf comes they standardize his stamina cost or allow a hero swap. As obnoxious as he is the 3 stamina cost can grow rather frustrating.


Look at Cleo. She was the hot hero before jacques she was nerfed and no one uses her anymore. So even if they make him 1 energy people will just see ugh nerfed hero garbage and never use again for a long time even if he's still strong. And I for one personally hope he becomes useless. His skill setup is all designed for him and him alone with little to no support to your army or your strategy. Which is stupid. He's designed to be a one man army and whoever came up with this idea needs to really look in a mirror and ask themselves why did they do this? There's no way to balance him and make him useful at the same time without a complete redesign.

The closest to him in design would be mako. And I think mako is underpowered currently compared to most heroes. But he would be a machine late game with proper item setup but sadly jacques will just out preform because of expanded capacity and mech specialist (which is buffs only for jacques mech and not actual mechsuits units)
My player guide for The Art of Conquest. If you have any questions feel free to ask them. You can find me here or on this forum or on the offical AoC discord just @Zinek

viewtopic.php?f=39&t=13293
 
Reiner
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 2:56 pm

Well the summoning change will really hurt Virion. Summoned troops come from behind seriously...

I mean, if you summon cavalries at least they will arrive fast because they will be charging to reach the enemy.
If you summon archers at least theyre range so its not a big deal if theyre summoned from behind.
But swordsmen.. oh god they will arrive after your army got wiped out by your enemy. Not to mention Jacques too lmao.
 
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Zinek
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 3:11 pm

Reiner wrote:
Well the summoning change will really hurt Virion. Summoned troops come from behind seriously...

I mean, if you summon cavalries at least they will arrive fast because they will be charging to reach the enemy.
If you summon archers at least theyre range so its not a big deal if theyre summoned from behind.
But swordsmen.. oh god they will arrive after your army got wiped out by your enemy. Not to mention Jacques too lmao.


Well I guess they did need to nerf silver swords at level 10 virion on day 2. That was just to powerful even jacques died to that shit lol
My player guide for The Art of Conquest. If you have any questions feel free to ask them. You can find me here or on this forum or on the offical AoC discord just @Zinek

viewtopic.php?f=39&t=13293
 
cubiboy90
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 3:19 pm

If you try to balance the races, you should balace the way how players can earn more resources so they can determine which troops they will train. --> The balance will appear. Why? Please read this below:

1. The first reason why ppl really don't want to pvp, especially dwarf, because they will lose many things even they can win. This situation made dwarf players became to non-pvp players and they just run away and just focus in siege. Imagine the pvp game became more and more boring when you sometimes can have a pvp match in your whole life because ppl fear of losing their resource, and they have the same building troop receipt (rocket, mech ... no tanks no sniper no miners).

2. With New players in any servers can feeling inhibition because they're newbies or come the server late just 1 - 2 days, and they can't find the way to plunder or new camp to farm ---> that why they leave and find the new servers. With old players, because they can't find lower players to plunder and school + camp to farm, they'll leave game too. The only one still playing in those old servers is only top players and their clone acc (both in enemies and their kingdom side). The top players only have 1 way "create clone acc & plunder themself". This circle happened again and gain with every servers --> this is the true experience that lilith want?

----Conclusion ----
The resources is problem that prevent player's strategies and fun. Ppl just quit the game and wait for producer opening new servers. Ppl can pay money and stand being plundered by other players, but they can't stand to do nothing in the game (just because they don't have enough troops, find noone that can duel, blah blah...)

----Solution----
1. I suggest to balance the resources in dungeons.
2. Reset the camps everyday and boss - school everyweek ---> This will help the low level players can fight back and plunder even the top players.
3. Add more slot to each cities. Maximum in each city is 45 now, you can make "new pages" (example: each "page" have 45 slot, 1 city can have 5-10 pages). This will raise the huge players join in each servers.

Note: If you can make this, it will be great because you no need to balance the heroes like jacques now. Ppl paid for top heroes, it's worthy they can receive back the strong power from them. But remember, lower players still make the game more funny, because they're the reason why top players spend money for.
 
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Unruly
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Re: New patch discussion post October 2017

Fri Oct 13, 2017 3:41 pm

If they don't freakin nerf jacques I swear I'm not changing servers after 100 is dead... I will move on and spend on another app. I can't play like this anymore. Someone waaay weaker than me can wipe me with nothing but Jacques and a few copper units and set me back nearly a week when my kingdom desperately needs me. Gosh its so annoying it just wanna bang on my keyboardsasdkd[fk sdoafk]asjfwejfsdifja]faefjiksdfja]dpfj
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