Also, I wouldn't consider a page of 1-2 replies in a forum topic is considered as a larger group of people.
First off when 8 are voting yes while 1 votes no, it is against majority. Maybe you do not understand how comparisons work but you should look into it. If the majority likes it, it is the LARGER part of the voters. 8 > 1 therefore 8 is LARGER. That is how stats work. A circle of 2cm diameter is LARGER than a circle of 1.99999cm diameter. So 8 replies might not be a lot but that is still a LARGER part of the group compared to your 1 single, isolated, solitary vote.
You were talking about the larger group of people
and not the votes they're two different things I just took that word from you. By saying a larger group of people you could refer this to the overall AoC players which are not registered in the Forums.
You just make it sound seemingly large but the forum community is still small I would understand if you could make more alt accounts to make it at least 20~50 people agreeing to you. And no I'm not saying the previous respondents were alt accounts. But 8 is not convincingly large enough comparing the thousands unknowingly and undecided.
I ignored your point about Cleo because Cleo got a NERF not a REWORK, so my argument about not investing in a REWORKED hero stands. And by your logic returning a Cleo should have given people a max magic Jacques (if they chose to exchange for Jacques). Because in your own words: "eventually you will fill them all". Great logic 10/10. Avalon is a hero that got a REWORK.
When you're debating you shouldn't ignore a detail, I would understand if you missed it by accident.
once you understand that hero changes were not mere nerfs or buffs but rather reworks
I ignored your point about Cleo because Cleo got a NERF not a REWORK
Great logic 10/10.
I just find this entertaining.
And by your logic returning a Cleo should have given people a max magic Jacques (if they chose to exchange for Jacques).
I asked a friend with his exchanged hero, he said he was able to get back the stat cards after he exchanged his hero. Do you have a problem with your exchange hero? you seem to be uninformed about it.
Maybe you do not understand the concept of rework of a hero compared to nerfs or buffs to a skill. If a skill was nerfed it is just balancing like with Cleo. When a hero is reworked and gets new skills, and a stat, all of a sudden, becomes the best thing for it while the other stat is beyond useless now, then that is problematic. In that case it does not matter that your 50 magic Cleo was nerfed because it was warranted and did not change how the hero functions. However, it matters that Avalon or Grimms do not return cards invested into them because they reworked half of those damn heroes. Prior to the patch, the only place to add command as a lich was Grimms. Nothing else that you own as lich did the slightest thing with command. However, the various reworks have made Grimms use of command almost negligible since you would not realistically max Smoke Bomb like you did prior to the patch on a lich account due to his own rework and at the same time have insanely buffed Avalon's use of command as well as Virion.
re·work // verb
make changes to something, especially in order to make it more up to date.
I know it has a different use when it comes to gaming but that's not the main issue. But how careless of me, right? Going back to the topic, I have Grimms with 30/30 Might and Virion with 30/30 Command. I'm not even a whale, while you all protest that it takes so many years to max the stats, the reason more I disagree with you. While I might sound selfish since I disagree to this suggestion what I'm trying to say to you is to be patience and keep playing the game. With the new contents coming we'll be much more busy with it and growing our stats will continue to progress.
There's no downside if you don't reset since you use all those heroes anyway for a serious battle, unless you're allocating stats to a hero you're never going to use. All in all, it's not enough reason to implement this suggestion.
I'm also a Lich and Grimms is not the only hero you should stack the Command stats into, considering it gives buffs to your units as well. I'm sure you're aware of that, right? It's just weird you have to mention it.
So let's see your arguments about the main discussion topic: Hero Stat Resets.
I've given fair arguments as far as I'm concerned
-1 There are limit for stats anyway, eventually you will fill them all. There's no need to waste the devs time making this. That's just my opinion.
This was your main argument.
1) For your first point, it will take around half a year to max a single hero out (that is if you are playing on a conquered server). If you think a mobile game will last 5-6 years solely so that people can farm stat cards so that a hero is maxed out then you are beyond mistaken.
I haven't been playing for half a year and I've maxed some of the stats. And I'm not playing on a conquered server yet. This game wasn't called Art of Maxing out the Hero Stats
for a reason. It's just an added bonus though I admit it leads to certain advantages in combat.
I know a mobile game that's been running for 4 or 5+ years now and was even bought by Ubisoft. You shouldn't belittle mobile games if only you know how much they earn. No one told you to farm it for 5-6 years, it's just part of a game mechanic I'm sure there will be more contents to come that we will be paying attention more than just stats and if you're complaining how you're not getting them, you can always purchase chests right? Either you buy or play hard, you know the rules in a P2W game? I don't have to tell you that.
2) Second point, this has already been done in the past and as such is merely a matter of them WANTING to do it rather than the difficulty of a task. Reusing code is not difficult.
I already said my point here.
I have to admit I'm not a stone aged player in AoC to know if the system you were talking about already existed before, but did it occur to your mind the reason why they removed it?
As a gamer myself, it's boring to always PvP, so a touch of PvE won't hurt that's why I told you that the players can play however they want
Yes, have fun running dungeons that can all be wrapped up in 30 mins of total playtime a day. Not everyone plays the game just for 30 mins.
You can't just incompletely quote my words and answer based on how you please, I brought that up because you keep accusing me that I know how the servers work and I simply said that they can play however they want. Are you really going that low in this discussion? Also, don't assume that I only play for 30 minutes. That's just sad.
your passion to debate for one person disagreeing to your suggestion makes me think how badly you messed up your stats.
I argue for what is right rather than what my stats are showing. Good job trying to call me out on my stats. However, the stat cards I paid for still put me above at least 95% of the population of my server and most people would call my hero stats end game. However, that does not mean they are perfect. When there has been no mistake made by me, then there should be no reason to make the stats anything less than 100% perfect. Maybe you do not like to have perfectly built heroes but I do not like the fact that my heroes do not have perfect stats due to a change that was out of my control. A single card wasted (due to the developers' oversight) is still a card wasted regardless of how ahead I am compared to the rest.
If you think
you're always right then we will have a long conversation. I have my perfectionist-side as well, that's why I'm planning to max them all out. Your kind of perfection is like an OCD which is triggered by change. You know, if you're really obsess with being perfect you should learn to adapt because it will not be the last time that it will have a nerf/buff/rework. And looking at the big picture, if your aim is to "fix" and not complete, then your vision of perfect
is much weaker.
As far as PvE goes, you can wrap up all PvE in this game within the first 3-4 weeks if even that long (including hitting all major "world loot" as well as tactics school). After that the only PvE you have is killing dungeons with cooldowns between 6-68 hours. Idk about you but I play this game for more than 30 minutes a day. 1 dungeon takes me less than a minute to clear and for the rest of my time on this game, the only purpose to play is PvP. The game has almost no PvE right now. Whether you like it or not PvP is the only thing left to do in this game for anyone who plays the game for more than 30 mins to an hour a day. And quite frankly we (the PvP oriented players) are the people investing the money into this game to keep it running. Besides PvE is not the discussion point here, you can start a new thread for that if you desire.
I appreciate your efforts for trying to give a brief about PvE and PvP. But I don't think I would need it considering I'm already at Castle level 33. I didn't say don't like PvP, I just told you it's boring if it's too much, they need to add more PvE aspect and thankfully they did with the Void Mirror. Let's get back to the topic shall we?
Like I said at the start, if your responses are going to be passive aggressive insults you can feel free to throw them out again but that will no longer be getting a response from me. If it is off topic, it has no need to be in this forum thread and will just get ignored. If you can present a valid argument for leaving the stats messed up due to the developers' oversight, then feel free to share the logic with us.
Well, insulting you was never my intention at first. It's just that the two of you belittle my opinion since I disagree to your pending suggestion. I was only planning to address both of your concern for the first time but you started the chain, so I'm assuming you're prepared for a good debate. Also, calling me uneducated first
doesn't make me the only one throwing the insults here. You are.. just.. so.. SPECIAL
I stand with my opinion, the stats are not messed up, only yourselves. It doesn't need a reset. Why? You need to ask first why does hero skills have a reset. Simply because you can't allocate all of the skills
since there's only 100 Skill points total. While stats are progressive since you can keep stacking them til their limit.
The cards dropping from dungeons and appearing from shops is RNG which gives more challenge and more reason to play, there are no mistakes in stats since you can keep filling them all. And again, no one is forcing you to max out your stats if you don't want to.
On the side note, this is just a shorter version of my response since the first one was deleted because I needed to login and didn't save what I wrote. Derp. But I hope I covered enough for you to understand my opinion.