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Server merges and migration

Posted: Wed Sep 06, 2017 2:17 pm
by sunbow
hello everyone,

i would like to start a discussion about the combination of server merges and migration.
if the team figures out a good merging strategy and each kingdom starts with a similar power,
i would strongly suggest to disable the migration feature for the new realm.

it depends a bit on the end-game strategy: in case there will be merges every fixed period of time (e.g. 1 per month), i would disable migration completely, otherwise i would disable it for the first x weeks.

otherwise it will very quickly change into 2 kingdoms fighting each other and the rest gets abandoned.

thoughts?

best regards
sun

Re: Server merges and migration

Posted: Fri Sep 15, 2017 12:55 pm
by sunbow
moving this post up again since it is super important. guys, think for a couple of seconds and support this!

Re: Server merges and migration

Posted: Fri Sep 15, 2017 11:59 pm
by dorianGREY
the map is only balanced for two kingdoms fighting. Honestly I think they are focused on a new map.

Re: Server merges and migration

Posted: Mon Sep 18, 2017 10:38 am
by VildAnd
dorianGREY wrote:
the map is only balanced for two kingdoms fighting. Honestly I think they are focused on a new map.

The game is made in a way so that it will end up being two kingdoms fighting until one of them gains complete domination.
This is, however, a result of game mechanics, and has nothing to do with the map.

If the game was made in a way to compensate the weaker kingdoms, I see nothing in the map that would prevent multiple kingdoms fighting.

Re: Server merges and migration

Posted: Mon Sep 18, 2017 2:05 pm
by Fawksito
sunbow wrote:
hello everyone,

i would like to start a discussion about the combination of server merges and migration.
if the team figures out a good merging strategy and each kingdom starts with a similar power,
i would strongly suggest to disable the migration feature for the new realm.

it depends a bit on the end-game strategy: in case there will be merges every fixed period of time (e.g. 1 per month), i would disable migration completely, otherwise i would disable it for the first x weeks.

otherwise it will very quickly change into 2 kingdoms fighting each other and the rest gets abandoned.

thoughts?

best regards
sun


My idea of server merge is 3 or 4 on 1, moving everyone to their capital and making the whole cities neutral again with their respective Units, also Boost the Neutral cities so there are some fights around (like making son neutral cities have HQ 35-36 )

Also since resources are so hard to get atm, make special events on a special map. If your color holds the Wood relic all get a buff on that or put RELICS on the regular map, if a color holds em everyone get bonus, this will encourage players to fight.

Re: Server merges and migration

Posted: Mon Sep 18, 2017 2:20 pm
by Julianus
My idea of server merge is 3 or 4 on 1, moving everyone to their capital and making the whole cities neutral again with their respective Units, also Boost the Neutral cities so there are some fights around (like making son neutral cities have HQ 35-36 )

Also since resources are so hard to get atm, make special events on a special map. If your color holds the Wood relic all get a buff on that or put RELICS on the regular map, if a color holds em everyone get bonus, this will encourage players to fight.[/quote]

I like the idea, but how would you balance it out? How would you stop a su[er whale with full gold armies/garrison from taking that relic and hold it for hes kingdom?

Re: Server merges and migration

Posted: Mon Sep 18, 2017 6:03 pm
by Fawksito
Julianus wrote:
My idea of server merge is 3 or 4 on 1, moving everyone to their capital and making the whole cities neutral again with their respective Units, also Boost the Neutral cities so there are some fights around (like making son neutral cities have HQ 35-36 )

Also since resources are so hard to get atm, make special events on a special map. If your color holds the Wood relic all get a buff on that or put RELICS on the regular map, if a color holds em everyone get bonus, this will encourage players to fight.


I like the idea, but how would you balance it out? How would you stop a su[er whale with full gold armies/garrison from taking that relic and hold it for hes kingdom?[/quote]

Saddly is part of the game, but even then, whales always get players wanting their loot, or wall. At least where i played, whales have two options a) play nice and share etc b) be shark food.

Re: Server merges and migration

Posted: Tue Sep 19, 2017 2:38 am
by SilentNSly
sunbow wrote:
otherwise it will very quickly change into 2 kingdoms fighting each other and the rest gets abandoned.


I believe it will eventually (either with players transferring or quitting).

Too many design decisions encourage it to happen (e.g. no King for small kingdoms, easy to attack castles that has lower tiered troops, lack of resources for smaller kingdoms, etc).

Delaying player transfers will just delay the problem. It is better than nothing, but I wish more was done.

Re: Server merges and migration

Posted: Tue Sep 19, 2017 7:01 am
by dorianGREY
SilentNSly wrote:
sunbow wrote:
otherwise it will very quickly change into 2 kingdoms fighting each other and the rest gets abandoned.


I believe it will eventually (either with players transferring or quitting).

Too many design decisions encourage it to happen (e.g. no King for small kingdoms, easy to attack castles that has lower tiered troops, lack of resources for smaller kingdoms, etc).

Delaying player transfers will just delay the problem. It is better than nothing, but I wish more was done.


+1