"Developer’s Note: We believe that plundering resources is very representative of the character of undead units, so it made sense to us to make all undead units excel at this. As for Dunelords, their role is not necessarily intended to excel at plundering resources, but rather as a primary offensive unit with high attack and health. To reflect this, we removed the “Greed” trait and added “Regenerative Tissue” in its place."
Can we please get some more thoughts of the devs views about both undead and dwarven units, and the thematics behind the races? I am surprised you went this route for undead, because it doesnt seem like your average undead character would care much for gold or wood when they are merely a soul animating an inanimate object. Is there a reason that they crave material objects?
I think its awesome if you guys are deciding to go a different route with the undead from what is traditionally used, but it makes me curious as to what the overall theme for the race is then - what motivates them, what makes them greedy, what is their goal on this world, what do their day to day lives look like? Its very exciting, almost looking at an entirely new race