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Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 8:53 am
by Onibaku
1. Griffonhold - 33, Castle Level 27

2. Lord

3. I see absolutely no reason to NOT merge realms.

4. Choosing a realm that you merge with would be great. The King SHOULD NOT be able to move several players to the same realm, as there are people on current realms that you would not want to play with if possible. There should be a menu that pops up when you log back in that allows you to choose from a list of A VERY FEW amount of servers. Right now you have 90. That's like 80 too many.

5 - There are many concerns. I'll cover all concerns below.

Merging is absolutely without a doubt needed. As others have said, the primary concern is how to give new players a fighting chance. I'll address that first.

Have a reasonable might comparison for fights. You already have a rule that you can't attack someone much higher than you (I believe). Well, you need to put something in place that disallows very high players being able to attack very low players. For instance, someone with 300k power should not be able to attack someone with less than 100k power. The actual power differential will be your own determination, but if you have a server with 300k power+ players, a 100k player isn't going to pose any significant threat, so being protected should be fine. As a bonus, this will actually DISCOURAGE pay to win players from buying so many gold troop stacks that they have so much power that they can't really do anything. As an example, say you had 400k power and you wern't allowed to attack anyone lower than 75% of your power. So at 400k power, you could only attack someone at 300k or above. So if you have an insanely high power rating due to spending tons of money, you're actually taking away from your ability to play the game, but at the same time, there is a fairness that is maintained in the game. Troop buying should be for replacing troops quickly, rather than amassing so many troops that you steamroll anyone.

Server should be done on a choice basis PER PLAYER. Trust me when I say many of us are tired of playing with some of the people on our servers. You have backstabbing little bitches like "Magic" on our server that it would be amazing to get away from. Also, with migrating being FREE with absolutely no downside, my realm, and likely the same issue on other realms, have congregated into two kingdoms while effectively allowing the others to die out. So many of us aren't in a kingdom BY CHOICE, but rather because you have to be in order to survive.

When it comes to cities, I would recommend just resetting the entire world. Some may thing that this would suck....but in practice, I don't think it would. True, it would be a MAJOR dogfight to be the first one to the biggest cities, but with the mercenary troops (or whatever) in the cities initially, it's not like it would be a race that is solved in the first 15 minutes of server re-opening. Cities will need to be cleared, battles will need to be fought, and the cities would need to be earned, but this would also naturally reset the boundaries that have been so messed up with migration and server death.

As I've said before, you have 90 servers, which are probably about 80 servers too many. But, I realize that you have THOUSANDS of registered players, so how do you fit them all on 10 servers? Your solution is simple. First of all, you can probably delete about half of the players that originally started the game as inactive. Then delete the other half of them because they have multiple accounts. That leaves you with about 25% of your base being actually active players. You have 10 (or however many you realistically need) PLAYABLE servers and some "Ghost Servers" that are unplayable. When a character goes inactive for say, 2 weeks, they automatically get put into a Ghost Server, until they log into the game again, at which time they will choose which server they want to play in. This will maintain that ALL players actually in your playable servers are active at least within 2 weeks. From there, you can control your actual population MUCH easier.

Make Migration available ACROSS REALMS and not just across kingdoms. DON'T MAKE EITHER FREE. Charge something reasonable, like 250 linari for a kingdom migration and 500 linari for a realm migration. You guys gift enough linari that anyone would see those prices as reasonable. With that migration, EVERYTHING carries over. The only issue you will have to solve with that is whether you allow people to migrate into a kingdom on a realm that has the most cities. That'll be up to you.

I've seen requests for bigger worlds. I would recommend against this, UNLESS you speed up the damn carts. I can't imagine having to escort a cart for 15 minutes to go across the map. It's ludicrous. Honestly, you should really at least double the speed regardless of what you do. Or at a minimum, make only escorted carts move faster. Think of it like using your mount to pull the cart.

Implementation of a server merge would be that EVERYONE has to choose what realm they want to go to right after the update. So after they log in, they choose right then and there. HOWEVER, you will NEED to announce how many servers you are opening beforehand so those that want to continue playing together can choose the realm they want to be in BEFORE the update. Also, allow a "random" button for those people that have a panic attack when making decisions. As long as you implement realm migration as well, they can always change their decision later if there's a major asshat on the server that everyone hates. (*cough* Magic *cough*)

That should be enough to go off of for now. Cheers!

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 8:55 am
by star0921
1. Server 17, castle lvl 23
2. Lord
4. Wait to hear the official strategy
5. Biggest concern honestly is merging with 67(purple or green)

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 9:30 am
by Himma
Hello everyone,

1. 47 - DuneKirk, Castle 24.
2. Prince, governor and Royal Guard of Hyral

The idea of Merging servers comes from few things, that are all related (in my opinion) : people leaving the game, inactive kingdoms, overpowered kingdoms, motivation loss because nothing to conquer more (all free territories are already taken)

TO AVOID THAT (already written in my post in the suggestion part)
=> Create more TERRITORIES
=> New islands to conquer, reachable by boat
Differents access for different kingdom (not all the new places can be access by everyone in the same time)

As the actual world is already full... many people lost their motivation and can't fight to take them.

This would bring back motivation for little kingdoms to conquer free territories THEY can access alone at first
=> New PvE content
=> New logistic system (boat and island)
=> reboosted motivation for every kingdom

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 9:59 am
by Sparkles
Himma wrote:
=> Create more TERRITORIES
=> New islands to conquer, reachable by boat
Differents access for different kingdom (not all the new places can be access by everyone in the same time)

As the actual world is already full... many people lost their motivation and can't fight to take them.

This would bring back motivation for little kingdoms to conquer free territories THEY can access alone at first
=> New PvE content
=> New logistic system (boat and island)
=> reboosted motivation for every kingdom


While i don't realistically think this will happen this would definitely revitalize the game for a lot of those stuck on inactive or 'won' servers who don't necessarily want to reconquer the exact same map as they have already done.

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 12:32 pm
by Cheerios7204
1. Your realm and the level of your stronghold (Castle, Engine, or Pyramid).
Realm, Level 21

2. Your status - whether you are a King, an Advisor, a Lord, a Governor, or other.
Govenor

3. If you do not want to merge realms, why not?
Yes.

4. If you do want to merge realms, do you have a preferred way that the merging take place? (For example, would you want to choose which realm you merge with, would you prefer that the King make that decision, or would you perhaps first like to wait to hear about the official strategy and then point out areas that could be improved?)
I don't want the king to make that decision and i doubt we have enough information about other realms to choose, unless we have another account in another realm. Maybe the fairest way to merge servers is to reset the map and have players retake cities and lands. While you're at it, reset the bosses and NPC battles.

5 - If your realm merges what is your biggest concern?
Being able to stay governor of my city and keeping the bonuses that come with that title and maintaining the members of my house and maintaining the cities we own.

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 12:53 pm
by Aluminara
A number of the post I have read talk about having the choice to pick the realm they move to, which is a concern, because why would you pick a realm where you would be put on a losing side. People just want their cake and to eat it as well.

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 1:18 pm
by Rand
1. Your realm and the level of your stronghold (Pyramid). Level 27, realm 45
2. Your status - King of NEFERAK
3. Depends on the merge style
4. As the King of the kingdom with most cities in the server, I value the voice of all active players in my kingdom, I don't think the King should have the power of deciding whether to merge or not. There could be different playing style or pace for different players. A suggestion would be to give individual players to option to change to servers that are older than the current server, with a long cool down time to change again. Another suggestion is to add events and functions where players can battle cross server for rewards and ranking, (with no injury rate and free spell casting like the tactics school), the goal is to add another element to the game, where players can enjoy battles within and cross servers with little punishment to troops injuries or death.
5 - If your realm merges what is your biggest concern? The biggest concern is a dramatic update that can be exploited in ways for personal gain (players who are high level might move to multiple servers to dominate and plunder weaker players, similar to how some players report that, since the emigration update the strongest player with 1000k+ Troops power changed to multiple kingdoms and destoried entire cities with little resistance)

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 1:51 pm
by Fawksito
Good morning,

1. Your realm and the level of your stronghold (Castle, Engine, or Pyramid): Realm 44, Pyramid 26
2. Your status - whether you are a King, an Advisor, a Lord, a Governor, or other: King
3. If you do not want to merge realms, why not? ---------------
4. If you do want to merge realms, do you have a preferred way that the merging take place? (For example, would you want to choose which realm you merge with, would you prefer that the King make that decision, or would you perhaps first like to wait to hear about the official strategy and then point out areas that could be improved?)

I would like to see that instead of merges should be MIGRATIONS, since you open so many servers in a month give every new server a 30 days prevention, so the server will be able to be stable. After this period (in 30 days, you should have every active player around 100k-150k) the server is open for migration from any other realm. Why this? Players, like me, that play on different realms (i play on realm 20 where Dunwulf is dead, realm 44 where its pretty balanced between Neferak, Hyral and Athaly, realm 49 where is balanced between Neferak, Purple and Hyral) made a lot of friends and already sit on one server with their "main account', in my case would be Realm 44. I would like to move my accounts from realm 20 and realm 49 to realm 44 in order to keep helping my kingdom and push forward, so it would be awesome to play with my friends on realm 44.

Also a way to prevent (and make a good buisness model) would be to pay linari based on the power rank you will have on the server you are migrating to. Example:
Lets say im 250k power and that will put me on 1st place on the ranking on the server im joining, i will pay 2k linari, if i would be 2nd place i would pay 1.8k and so(linari prices are just examples) for the top 50 places, after this the cost should be standart. Why this? So players dont migrate to new servers just to troll, if you put a fee they will more likely want to be there and play.


5 - If your realm merges what is your biggest concern?

My biggest concern is that with merging players with multiple accounts would not be able to migrate all their accounts into the realm you want, and how to deal with this. A solution could be that anytime you log into a Realm with more than one account you should have like a 'Choose account window' so you can change your account easy.

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 2:04 pm
by Esquire
Aluminara wrote:
A number of the post I have read talk about having the choice to pick the realm they move to, which is a concern, because why would you pick a realm where you would be put on a losing side. People just want their cake and to eat it as well.


Painting people who want to select a server as being greedy is not fair at all. Some people are legitimately stuck on servers where the power imbalance is so great that there is no restoring it, absent brand new mechanics limiting higher power players. When one player controls an entire server, that prevents the entire player base from participating in the game in a normal way, and wanting an option to move off that server is entirely reasonable.

Re: Merging Realms - Discussion Topic

Posted: Tue Aug 22, 2017 4:00 pm
by Last
Himma wrote:
Hello everyone,

1. 47 - DuneKirk, Castle 24.
2. Prince, governor and Royal Guard of Hyral

The idea of Merging servers comes from few things, that are all related (in my opinion) : people leaving the game, inactive kingdoms, overpowered kingdoms, motivation loss because nothing to conquer more (all free territories are already taken)

TO AVOID THAT (already written in my post in the suggestion part)
=> Create more TERRITORIES
=> New islands to conquer, reachable by boat
Differents access for different kingdom (not all the new places can be access by everyone in the same time)

As the actual world is already full... many people lost their motivation and can't fight to take them.

This would bring back motivation for little kingdoms to conquer free territories THEY can access alone at first
=> New PvE content
=> New logistic system (boat and island)
=> reboosted motivation for every kingdom


I like this idea with ilands where only two from 5 fraction can fight each other for castles. This will make game fresh again.