No Realm Merges, No Realm Merges, No Realm Merges, No Realm Merges, No Realm Merges.
1: Realm 46, Engine 24
2: Crown Prince, Lord, Governor
3: No, Absolutely Just No, See Below
4: No, No Merges!
5: No Merges See Above, See Below
Kingdom Migration already works horribly as is and just forces everyone to merge on to 1 faction or get rolled by the new super faction of all the players from 3-5 other realms and worse if you don't move fast enough when the shift occurs you can get trapped on the wrong side of the tracks and forced to be farmed endlessly in a tiny kingdom or quit and move on. Which is an even more F-d up problem because the heroes and units you pay REAL money for are server locked.
Problems With Merges.
1) All the Cities are already captured, you can't just split up everyone hard work "fairly" between houses.
2) Houses already have leadership if you force houses together many will have huge problems and end up splitting up from competing leaders
3) There are to many balance factors to list from player levels, kingdom sizes, degrees of spenders on each side, how active sides are, etc. etc. just look at how badly Migration messed up most servers this will be even worse.
4) If people want to move to another server that's their choice, let THEM Merge to a NEW SEPARATE Server. Don't Force Everyone to follow the whims of some.
I get the feeling your from an established power block, as your reasons imply that your sitting happily with your fiefdom.
Obviously, all cities would be reset, secondly its highly possible that houses would reset. Also migration was a boon on my server, maybe someones just a wee bit scared because their used to winning and all of a sudden the kingdoms you were used to farming all banned together.
Cheap shots aside, you did not present fact's, you presented biased opinion on why merges are bad
. Maybe your server is good on numbers, maybe your's doesent require a merge to up the population. ON my server, theirs two entirely dead factions, that were dead prior to the merge.
So your non-proposed solution doesent help a server that has 4 factions, with one extremely dominant one. In fact, your proposal would make it worse! If we had the option to leave we would, do you think the other 2 factions would stay and fight the major one? Nope, they'd leave too, so your proposal only drives the death of a server.
I'm not even going to touch your opinion piece above. If you read my outlined points you would see a number of facts why server merging is a bad idea and I did propose a solution.
Server Merges won't work, they will never function well, I outlined numerous reasons why in my previous post.
While the kingdom migration has been a horrible addition to kingdom balance, I think we can all agree on that one with all the super kingdoms that occurred immediately because of this when everyone moves to the second strongest kingdom even if there was a good balance of 2-4 kingdoms fighting before and anyone caught unaware is just left out in the cold but I digress.The Solution proposed was to allow Migrations to a NEW Server, Make it an Opt In Feature, Not a Forced In Feature.
They're making new servers almost every 48 hours just make 1 a week that accept Migrations.Server Migration Proposal:1)
Do Not Merge Servers, Allow Migration to a New Server as a Per Player Option.2)
Only Allow Players to Migrate Once a Month to keep server community consistent. If Players can move too often then large houses will jump servers like a swarm of locusts to raid all the resources on a server and then migrate on to the next. Additionally trolls and problem players will abuse this to escape their bad reputation on their existing server and be able to harass a new unsuspecting server.3)
Allow Migration from Blocks of Servers of the same relative age to maintain balance. - Example Servers 1-10 to one server, Servers 11 - 20 to another, etc. - Without this players and houses from younger servers would be absolutely crushed by older servers that have a month or more time ahead of them gaining resources and leveling their cities.4)
Put a floating cap on Kingdom Populations so everyone doesn't just Migrate off dead Servers and then Migrate to one super kingdom. if a kingdom has more then 25% of the total active player population, no one can move there, this applies to any kingdom with to many players not just the top one. spread the players around to keep the kingdoms active. - Active Count can be defined as total players that have logged on in the last 24 or 48 hours.5)
Players should be required to select a kingdom during migration limited by rule #4 to keep the kingdoms balanced and the game active and fun. Even if a very large house migrated they could easily all kingdom migrate as well at the start of a server if the old side was to heavily populated before they got there and if their force is that large they should have no issue being competitive no matter what side they pick.