SlanithOtaku wrote:Seems like the best way to resolve this would be to put a cap on the amount of resources that can be pillaged from a target based on their city level. Say 500 of Each Primary Resource and 5 of Each Secondary Resource total per city level in a single raid.
In this way cheaters can't efficiently steal massive amounts of resources in a single attack via alt abuse, Lilith Games doesn't have to waste time and resources playing account police, and low levels also get a measure of protection from being rolled by high level players as well.
This could be taken a step further by putting a cooldown on targets where you can only raid the same person for resources 3 to 5 times in a 2 hour period of time, you should still be able to damage their walls as much as you want though.
I like it!