Our WIKI is still being developed but to help you to pick heroes and exchange heroes after the next update you can check the introductions below.
Avalon targets a volley of 80 flaming arrows on the battlefield. Enemies struck take X points of burning damage. Troops that die from the burning damage will explode Bonus based on Might.
Summon Archers (costs 1 Energy)
Avalon summons a group of Archers to assist in battle for 30 seconds. The overall Power of the summoned Archers cannot exceed X.
When he takes the battlefield, Avalon blows his War Horn, increasing the attack speed of nearby allies by X% for 8 seconds.
Avalon is skilled at leading archers into battle. When he is on the battlefield, all allied Archers, Longbowmen, and Featherbows have their damage and max HP increased by X%.
Avalon leads an extremely disciplined army. When he is on the battlefield, all allied humanoid units have their max hit points increased by X%.
As Prince of the Silverwings, Avalon is beloved by his troops. They are heartened when he takes the field, allowing him to deploy 1 additional troop. Also increases your X supply cap by X, which in turn raises your Silver and Gold supply caps.
Rufio leaps into the air, slamming into the ground in the specified area, dealing X damage to enemy units in range and stunning them. Bonus damage based on Might
Rufio controls his blade at certain intervals with his mind, casting Chopping Blade on enemies in front of him, dealing X damage. Bonus damage based on Might
Rufio is a grizzled veteran of many battles, granting him a rugged body, recovering faster after receiving serious injurief. Rufio's injury recovery time is reduced by X%.
Blade Dance (costs 1 energy)
Rufio spins with blade, spinning towards the specified location, dealing up to X damage to enemies hit along the way. Bonus damage based on Might
Rufio will continually recover HP on the battlefield, recovering X HP per second.
Rufio is endowed with awesome destructive power, dealing X times the damage to all the enemy units
Ice Nova (costs 1 mana)
Avril summons a frost nova on the battlefield, dealing X points of freezing damage to enemies within a circular area of radius 5. Units that accumulate a set amount of freezing damage will be frozen. Freezing damage dealt is affected by Magic
Avril's normal attack has a 25% chance to shoot an icicle, dealing X freezing damage to the target and a smaller amount of freezing damage to nearby enemies.
Ice Wall (costs 1 mana)
Avril casts an Ice Wall that enemies cannot pass through for X seconds. Giant units can shatter the wall.
Blizzard (costs 3 mana)
Avril summons 30 massive hailstones on the target area, each hailstone dealing X freezing damage to enemies stuck. Units that accumulate a set amount of freezing damage will be frozen. Freezing damage dealt is affected by Magic
As a wise mage, Avril has incredible control over magic powers, and can receive an additional X magic.
Avril's spells can be cast twice in battle, and all of her spells cooldowns are reduced by X seconds.
Heal (costs 1 mana)
Vega casts healing on the specified area, healing friendly troops and causing them to recover X HP. Has no effect on Undead, Mech, and Building Units. Bonus based on Magic
Mana Barrier (costs 2 mana)
Vega summons 1 magic shield with X HP that can effectively block the enemy's ranged archers and ranged magic damage, lasts for X seconds. Bonus based on Magic
Vega boosts the troop injury rate by X%, saving more troops from death in battle.
With the blessing of the Sun God, when Vega is on the battlefield, all allied Priestesses, Abbesses, and Saints have damage and max HP increased by X%. Bonus based on Command
Allied units that are healed by Vega's abilities will also get a shield that allows them to reduce damage taken by 30%, as well as having a healing effect for X seconds. Bonus based on Magic
Favor of the Sun God (costs 5 mana)
Vega summons a Sun God Blessing for allied troops, causing all allies to continuously recover HP for X seconds. Has no effect on Undead, Mech, and Building Units. Bonus based on Magic
When Virion's health drops below 50%, he casts Light's Safeguard on himself, mitigating the damage he takes by 95% for X seconds.
Light's Safegurad can only trigger once per battle.
Summon Swordsmen (costs 3 mana)
Summons a group of Footmen to assist in battle for 30 seconds. The overall Power of the summoned Footmen cannot exceed X.
Each time Virion attacks, there is a 25% chance of triggering the power of the Lionheart Blade, dealing X damage to the enemy as well as immediately healing himself for X health.
As Captain of the Guard, whenever Virion is on the battlefield, all allied Footmen, Swordsmen, and Legionnaires have damage and max HP increased by X.
While Virion is on the battlefield, whenever friendly troops get a morale boost, they take X reduced damage.
Crusader Resurrection (costs 4 mana)
Virion offers up a prayer, immediately reviving X allied Footmen, Swordsmen, and Legionnaires. (Units that have fled from the battlefield can't be revived)
Grimms fires a suppressive mortar volley at the enemy after the start of battle, firing 30 mortar shells toward the closest enemy unit and dealing X burning damage to each enemy hit. Units that die from burning damage will explode.
Grimms shoots a smoke bomb at the target area, enveloping a circular area of radius X for 10 seconds. Allied troops inside the smoke screen have set chance of evading enemy attacks.
Grimms is an expert battlefield technician. When he is on the battlefield, his modifications increase the damage and max hit points of all allied Tanks, Destroyers, and Excelsiors by X.
Grimms is an expert siege technician. When he is on the battlefield, his modifications increase the damage and max hit points of all allied siege weapons by X.
Aura: Gives allied Ammo Users an additional X% ammo capacity.
Reload Ammunition (costs 1 energy)
Costs 1 Energy. Grimms replenishes the ammo of all allied Ammo Users on the battlefield by X%.
Ressurect (costs 1 mana)
Gazul resurrects corpses in the target area into skeleton warriors. The stronger the target unit, the less likely it will be resurrected successfully. Any remaining resurrected troops will join your army at the end of the battle. The number of units resurrected cannot exceed 10.
Gazul's presence always strikes fear in the hearts of those around him, increasing morale decline for all troops on the battlefield by X%
Gazul sacrifices skeleton troops in the specified area, and summons a massive Skeleton Titan with X bas HP and X base damage to assist in battle. The greater the amount and strength of troops that are sacrificed, the stronger the Skeleton Titan will be.
Gazul excels at leading skeletal troops into battle. When he takes to the battlefield, all allied Marauders, Ravagers, Stalkers, Acolytes, Occultists, Warlocks, and Pikemen have their damage and max health increased by X%.
Gazul's immortal power grants extra power to undead units around him. When he is on the battlefield, all allied undead units have their max hit points increased by X%.
Soulless Scourge (costs 5 mana)
Costs 5 mana. Gazul summons a swarm of undead spirits that sweep the battlefield, dealing X damage where they pass.
Flamestrike (costs 1 mana)
Vallari summons a Flamestrike at the target area, a short time later igniting it into a burning inferno for 3 seconds that deals X burning damage per second to enemy units inside the inferno. Units that die from burning damage will explode.
Vallari's normal attack has a 25% chance of releasing an explosive fire orb, dealing X burning damage to the target and a smaller amount of burning damage to nearby enemies. Units that die from burning damage will explode.
Through countless hours of research and training with fire magic, Vallari can split her normal fire attacks into X seperate flares.
Rain of Fire (costs 3 mana)
Vallari summons 3 fireballs to strike the target area, each fireball dealing X burning damage to enemies struck. Units that die from burning damage will explore.
Vallari's fire attacks cause a burning effect that deals X burning damage per second for 10 seconds. Units that die from burning damage will explode.
Vallari activates Fire Spirit, greatly increasing her movement and casting speed for X seconds.
Elena commands allied troops to withdraw from the battlefield, to prevent further losses. Using this ability does not affect other ability cooldowns. This ability can be used X times per battle with a cooldown of X seconds between each use.
Call the Cavalry (costs 1 energy)
Elena summons X Chargers to assist in battle. Can summon Lancers at ability level 4. Can summon Templars after achieving ability level 8. Troops level based on Command
Elena boosts the troop injury rate by 1%, saving more troops from death in battle.
Elena excels at leading Chargers into battle. When she is on the battlefield, all allied Chargers, Lancers, and Templars have damage and max HP increased by X%.
Ready and Willing
Elena has outstanding skills and incredible insight, causing her to receive an additional X% EXP.
Elena hails from a magical bloodline that empowers her to resist the effects of magic. When she is on the battlefield, the magic damage taken by all allied units is reduced by X%.
Twisting Thorns (costs 1 mana)
Gan gathers the power of nature, and summons a tangling vine on the specified area for X seconds. Each time enemy units become entangled, they will receive 15 damage and will not be able to move for a short duration. Giant units cannot be entangled.
Summon Treant (costs 2 mana)
Gan summons 1 treant to assist in battle with X HP that deals X damage.
Instant Growth (costs 1 mana)
On Adventure, immediately get X hours of wood output from Sawmills in allied cities. The ability cooldown is 10 hours.
Earthquake (costs 3 mana)
Gan causes an earthquake to shake the targeted area of the battlefield. Enemies in the affected area will take X damage per second for X seconds. Building Units take a large amount of additional damage.
Gan uses the magic of nature to awaken the life force inside his forces, increasing the duration of all ally summoned units by X seconds.
Fortified Walls (costs 1 mana)
In Adventure, immediately restores X DEF for a nearby territory in your kingdom. Ability cooldown is 10 hours.
Judgement Seal (costs 1 mana)
Tiadrin places 3 Judgement Seals on the battlefield, dealing X damage to enemies for 7 seconds, with bonus damage to Undead Units. Damage from multiple seals cannot be stacked. Bonus based on Magic
Each time Tiadrin attacks there is a 25% chance of summoning a Glory Hammer from the heavens that deals X damage in a small area and stuns enemies, with bonus damage to Undead Units.
Purge the Lands (costs 1 mana)
In Adventure, immediately reduces the DEF of a nearby Lich Territory by X%. The ability cooldown is 10 hours.
Tiadrin automatically casts divine light to heal a nearby Hero with low HP, healing for X HP each time. Tiadrin cannot cast divine light on herself.
Aura of Retribution
Tiadrin mastered the Aura of Retribution, dealing X damage per second to enemy units on the battlefield, with bonus damage to Undead Units.
Sacrifice (costs 3 mana)
Tiadrin sacrifices 70% of her current HP to summon 1 massive sword that smashes into the ground, dealing X damage to enemy units in range, with bonus damage to Undead Units.
Through studying ancient manuscripts, Cleo has mastered arcane magic. Every time she attacks, there is a 35% chance of releasing a Dark Orb that deals an extra X damage to enemy units.
Book of Eclipse
After releasing 3 Dark Orbs, Cleo uses the Book of Eclipse, which causes the battlefield to be enveloped in shadow. This greatly reduces damage dealt by Humanoid Units. The eclipse lasts for X seconds.
Tome of Pain (costs 1 mana)
The Tome of Pain contains enormously destructive dark magic. When Cleo opens it, the fury of the gods is released, dealing an extra X points of damage to enemies within a radius of 5. Additional damage is dealt when the battlefield is under an eclipse.
Tome of Wisdom
The Tome of Wisdom contains secrets that allows Cleo to increase the effectiveness of her troops. Whenever she reads from it, allied Mages' Magic is greatly strengthened. Times read: X. Her Magic is increased by X.
Tome of Redemption
The Tome of Redemption tells how to raise the souls of the dead. With its teachings, she is able to revive 8% of destroyed Undead Units. This is only effective on units that were destroyed during an eclipse.
Tome of Creation (costs 5 mana)
Cleo turns the target area into a black hole, creating a large gravitational field. Enemies dragged into the black hole suffer X damage. The black hole persists for X seconds. The higher the ability level, the stronger the black hole.
Mesmerizing Lantern (costs 1 mana)
Wraxius places a lantern which emits a mesmerizing light at the selected location on the battlefield. Enemies in range of the lantern will take X damage per second for 15 seconds. Damage dealt by multiple mesmerizing lanterns does not stack.
Lantern of Darkness
Wraxius channels the power of the Lichs through a lantern that casts a dark shadow over the battlefield. Allied Undead Units in range will slowly recover health, gaining 4 HP per second. Health restored from multiple lanterns does not stack.
The pale light given off by this lantern tears the souls of enemies into pieces. Enemy Humanoid Units in range of this lantern have a X% chance of being torn into 2 corpses when they die. The effect of multiple lanterns do not stack.
Glow of Death
This lantern emits a purple glow that interferes with the enemy's ability to think. Enemy Humanoid Units in range will have their attack speed and movement speed reduced by X%. The effect of multiple lanterns do not stack.
Soul Blast ( costs 2 mana)
Wraxius releases all the energy contained in all the lanterns on the battlefield, causing severe damage to enemies in range of lanterns. The lanterns are immediately destroyed. Each lantern causes X damage. Damage dealt by multiple mesmerizing lanterns does not stack. This ability is triggered when there are mesmerizing lanterns on the battlefield.
Imprisoned Spirit (costs 4 mana)
Wraxius collects all the energy contained in the lanterns and directs it to the target location, forming a powerful spirit, increasing damage by X and health by X.
Rose spends 3 Energy when she enters the battle. She enters the battle accompanied by 10 Spiderlings.
Mother of Spiders
Rose calls her children to join the battle. X spiders will periodically be summoned on the battlefield.
Spider Web (costs 3 mana)
Rose casts a spider web on the battlefield. All allied spiders get a X% attack speed and movement speed bonus while in the area. All enemies there will get a X% attack speed and movement speed penalty.
Spiderlings summoned by Rose will explode upon death, dealing total X of poison damage to enemies around them. Undead, Mech and Building units do not receive poison damage.
When Rose is on the battlefield, all friendly spiders get X% damage and HP bonus.
Rose poisons her enemies with her normal attacks, dealing an additional stacked X poison damage and reducing enemies' attack speed and movement by X%. Undead, Mech and Building units do not receive poison damage.
Rose summons more Spiderlings at the beginning of the battle. Amount of spiders summoned when entering the battle increased by X.
Gafgar slams his massive pincers, causing flames to shoot from the ground, dealing X burning damage to enemies in the target area. Bonus based on Might
Whenever Gargar attacks there is a 25% chance of him casting Startling Blow, dealing X damage to nearby enemies, and stunning them for 3 seconds. Bonus based on Might
Gafgar is a gifted mechanic. When he is on the battlefield, all allied mech units have their max hit points increased by X%.
Dwarf Warrior Specialist
As commander of the Dwarven forces, when Gafgar is on the battlefield, all allied Dwarven Labrorers, Technicians, and Engineers have their damage and max HP increased by X%.
Temporary Repair (costs 1 energy)
Gafgar repairs all allied Mech units as well as his own. Repaired Mechs will recover a fixed amount of HP over a period of X seconds.
Iron Shield (costs 1 energy)
Gafgar strengthens his Mech, turning it into an iron shield. He reduces the amount of Damage he receives by X% for X seconds.
Nora launches a Fire Bomb at the target area, lighting it on fire for 3 seconds and dealing X burning damage per second to enemies in the target area. Units that die from burning damage will explode. Bonus based on Might
Nora is a gifted mechanist. When she is on the battlefield, all allied Blasters, Rocketeers, and Bombardiers have their damage and hit points increased by X%.
Tag Attack (costs 1 energy)
Nora marks a place on the battlefield, directing Blasters, Rocketeers and Bombariers to attack the target at X% the normal rate of fire for 8 seconds.
Air Cannon (costs 1 energy)
Nora attacks a fan section with Air Cannon, dealing an extra X points of damage and pushing enemies back and stunning them for 3 seconds.
Nora gets additional X Might
Nora can use her Fire Bomb, Tag Attack and Air Cannon abilities twice per battle, and all her active abilities cooldowns are reduced by 0.5 seconds.
Walking Arsenal (costs 3 energy)
While seemingly invincible during battle, the mech that Jacques pilots also expends a large amount of Energy.
Jacques increases his machine gun's rate of fire 2-fold for X seconds, devastating enemies in the line of fire, each bullet dealing an extra X points of damage. If Jacques runs out of ammunition, the ability automatically comes to a halt.
After lots of tinkering, Jacques finally outfitted his mech suit with a rocket launcher. Jacques fires 1 rocket, dealing X damage to enemies near the blast.
Jacques is an expert at making careful modifications to Mechs. When he is on the battlefield, all allied Mechsuits, Mechwalkers, and Battlemechs have their damage and max hit points increased by X%.
In order to improve the sustained firepower of mech units, Jacques increases their ammo capacity by X%.
After lots of tinkering, Jacques finally outfitted his mech suit with a Double Charge Cannon that shoots a blast of shrapnel, dealing an extra X damage to nearby enemies struck.
Spray and Pray (costs 1 energy)
Jacques overloads the systems of his mech, increasing fire rate of all weapons by X%. Ability will stop if out of ammo.
As king of the proud berserkers, Bane relies on his own might to achieve victory, spurning the value of teamwork. When he takes the battlefield, he can lead only 1 troop into combat.
Bane provokes enemy units in the specified range, forcing the enemies to attack him, while increasing his resistance to physical damage by X% for X seconds.
Ferocious Charge (costs 1 energy)
Bane charges to the target location, dealing up to X damage to enemies hit along the way.
In Human cities, Bane can train Berserker units in the Barracks.
Bane is the king of berserkers. Whenever he is is on the battlefield, all allied berserker troops have damage and max HP increased by X%.
When Bane is attacked, there is a 25% chance of him casting Spinning Chop, dealing X points of damage to nearby enemies.
Bane is blessed by the god of chaos, increasing his resistance to physical damage by X% and increasing his Stamina by X.