Here again for more doubts about some skills in the village.
For example, Sylphi has one who is called "Increase hit recovery", according to the original post of the skill it increases the chance of not be "stunned" by a subtle attack. Sometimes when I fight with my Sylphi, the Zem magic AOE attack interrupts her attacks constantly and with Leah and his arrows also interrupt her. Is this the stun which will be "protected" against?
Also, not sure if worth it to level it up as opposed to the dodge rating ability. I guess she is stunned because the others are O1 and she is still O? Because doesn't happen often. I guess it will disappear the stunning once everyone is the same fusion or above, isn't it? So end game increasing that ability would be a waste of resources? Searching for an opinion here
The increase energy bonus is still unknown to me from which situations it benefits. Does it count every single attack I made and/or getting attacked by enemies and/or killing clones/heroes? Because if it is all 3 obviously is better as energy efficiency, but if it is only one I would have to think about it.
This one will be kind of dumb, but spell recovery time counts for: stuns (Goram), sleeps (Cara), silences (Sylphi), slows (Kaneq), Malrath's period ultimate, Charm (Kaneq), all of those or one or more are not included?
P.D. When will all this be well explained in a post? xD ... Officialy speaking.