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Soul Hunters - Lucky Wheel

Posted: Fri Jan 13, 2017 9:41 pm
by kroki21
Hello Hunters,
Here is my new idea.
It's really hard to get good stuff and items in game (also heroes)
So this is my idea about Lucky wheel, there will be rewards you can get with one spin, if player wants to spin again he needs to spend 20 diamonds. Wheel refreshes eveery two days, that means every player can spin it again rvery two days! Here're the pictures and link :)





And here is the link from origional site: ... eel&time=5

Thanks for support!

Re: Soul Hunters - Lucky Wheel

Posted: Fri Jan 13, 2017 9:45 pm
by ineska12
This is very good idea! It's really hard to get good stuff and heroes too. You need to spend 5000 diamonds and you won't get it. So this could be usfull! :)

Re: Soul Hunters - Lucky Wheel

Posted: Sat Jan 14, 2017 1:28 am
by Ivanrgs
Well, golden chest and diamond chest are those Lucky wheels already. Just maybe not so entertaining :)

Re: Soul Hunters - Lucky Wheel

Posted: Sat Jan 14, 2017 2:07 am
by Gmanju
Just need to have rewards divided by 100 and it should be good to go. This is actually the same idea I posted in the vip perk overhaul thread for VIP 15 here it is. However with the recent rng events I feel that something of this sort would have to be only a free activity or very restricted in how much you can spend to use it. It's basically gambling if you have to pay for the spins rather then be a reward.

Looks good to me, all the main ideas I have in mind were covered. The only thing I feel strongly about at the moment is that the gap between vip 13, 14, and 15 is so large in terms of money invested yet the rewards are so poor especially 14 to 15. Going from vip 14 to 15 is literally over 1000$ alone and right now vip 15 gives pretty much 0 benefit or incentives to reach it. He'll at least 14 gives you another mercenary camp slot which is terrible as it is but better then an extra 10 midas touches so I can finally do 160 instead of 150 lol.

So I think the perk for vip 15 should be something very significant and unique that is not found anywhere else in the game. I think it would be awesome to have a slot wheel with different rewards listed on it that can be used once a day aftee everything is reset.

There would be various rewards on it such as xp pots, xp cheese, xp burgers, gold of varying amounts, diamonds of varying amounts, hero soul stones for the 5 most recently added to the game heroes as well as their cards, items of different tiers such as purple and orange (only the most required ones such as natural remedy, shurikens, daggers, sage wands ect...)

There would be 3 different types of reels such as bronze, silver, and gold. Each one would have better and larger rewards that can be received. The bronze wheel would be used once a day as stated previously, the silver can be used once a week on a Sunday instead of the bronze, and the gold one used once a month on the 1st when the daily rewards are reset. On top of having better drops maybe the silver wheel can have a 2x multiplier and the gold wheel a 5x meaning what ever you land on you get 5x the quantity.

Finally all wheels would have a 1% chance to land on a bust or jackpot. The bust would just be no reward and the jackpot could be anything from 10 random rewards or having the ability to pick 5 rewards yourself ect...

Just think this would be a massive incentive for anyone to reach vip 15. Obviously the rewards would have to be properly balanced so you don't juse have a ridiculous amount of everything letting you absolutely decimate anyone that is not vip 15 but substantial enough to warrant the absolutely ludicrous amount of money invested into the game.

Getting the 1% jackpot on the golden wheel should be seriously huge to the point that anyone that hits it would post on the forums and redit to brag. At a 1% chance it would take on average 100 months to get a golden jackpot which would take nearly 10 years, meaning 90%+ of all vip 15 players would never get one. So rewards would be like 10k diamonds plus 10 hero cards, 1000 of every xp item, 25 million gold, 3 of every orange and purple item in the game ect... I think you get the idea by now. Would absolutely love to see something like this and I'm sure so would all other playes even the f2p players just to see the hype of the rare jackpots being posted online ect.. Would probably bring a ton of attention and hypeople to the game as well.

Re: Soul Hunters - Lucky Wheel

Posted: Sat Jan 14, 2017 2:20 am
by Ivanrgs
Technically I disagree vip 14 or 15 should be something very special. These will create even more tension between vip/no vip because almost everybody can get few vips, some to vip 10-12.
But purpose of higher vips is different: they are exactly created not to chase but as some "nice" add for guys who invest money not to chase vips, but simply because they can and like to play like that.

Giving significant benefits to very high level vips will even more associate game with pay-to-win model.

Re: Soul Hunters - Lucky Wheel

Posted: Sat Jan 14, 2017 2:29 am
by JerenSoon
I remembered some games have that feature(Slot feature, Wheel Spins, Dice n' Board, etc...) which are good to prolong service satisfaction.
Hopefully Soul Hunters were better than SEA ones and stay longer than Pocket MapleSEA(That game going to shutting down next month... Knew that coming)

Re: Soul Hunters - Lucky Wheel

Posted: Thu Nov 26, 2020 7:10 am
by vyshryke