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[Hero Suggestion] Back Line Support

Posted: Mon Oct 24, 2016 12:53 pm
by Forsaken
I thought it might be cool if a hero was added that played like Abathur from Heroes of the Storm.
A hero that removes itself from the playing field but can greatly effect the outcome of the battle.

This entire suggestion is subject to change but for this concept i came up with the name "Dot"
A small seedling-like creature that wobbles onto the battlefield before planting itself into the ground.
Once in the ground Dot becomes untargetable and can not receive any damage for the remainder of the round/battle.
Being a unique hero Dot dose not have an auto attack and relies on a unique fighting style to deal damage.
If Dot is the only hero left alive on your team the match will end and you will lose as he is not considered to be "alive"
Though Dot is untargetable if his HP is reduced to 0 then he will be unable to continue fighting.
Only a small window of opportunity is open to attacking Dot before he plants him self.
That combined with a reduced amount of HP should make this hero balanced.. i think.

ULTIMATE: [Symbiosis]
Dot creates a symbiotic relationship with the entire team.
As teammates take damage Dot gains more energy prolonging the effect of his ultimate ability.
As Dot's energy is depleted teammates gain a climbing boost in magic or physical damage depending on the type of hero.
The longer this effect goes on the more potent this buff will become.
Additionally a Passive Aura is applied when Dot is planted. (Reducing the amount of damage done to your teammates)
The amount scales depending on this abilities level.

GREEN: [Wild Mushrooms]
Dot spawns tiny mushroom spores randomly around the battlefield.
The mushrooms spawn randomly with 1 to 3 HP and can only be effected by AOE damaging attacks from enemy or friendly units
(Mushrooms only take 1 damage per AOE attack)
When detonated the mushroom will explode applying a damage over time effect and slowing enemies attack speed in a small AOE radius.
If a friendly hero is caught the the mushroom's explosion they gain a healing over time effect and increased doge rating.
The longer the mushrooms exist they increase in size and gain potency, Up to 3x the normal damage, healing, and effect duration.
Multiple explosions can reset the mushroom's effect duration and the more potent mushroom will override lesser mushrooms.
Additionally a Passive Aura is applied when Dot is planted. (Increasing your teammates energy efficiency)
The amount scales depending on this abilities level.

BLUE: [Uproot]
Dot grabs a random enemy with his roots and pulls them into the ground for a short duration.
Removing the enemy from combat and dealing damage over time for the duration of the effect.
Additionally a Passive Aura is applied when Dot is planted. (Increasing your teammates magic/physical crit rating)
The amount scales depending on this abilities level.

PURPLE: [Rejuvenate]
When a friendly hero falls below 80% HP Dot can restore health over time at the cost of his own vitality.
With a ratio of 10HP for 100HP Dot's health is sapped and the friendly hero is healed over time.
Up to 2 heroes can be rejuvenated at the same time prioritizing the heroes with the least amount of HP until Dot falls below 30% HP.
Additionally a Passive Aura is applied when Dot is planted.(Increasing your teammates max HP)
The amount scales depending on this abilities level.

AWAKENING: [Sow]
Once Dot is planted in the ground a small flower sprouts from his head and begins to grow..
The flower increase in size over the duration of the match.
After a long wait the flower will bloom dealing devastating damage.
Healing Dot will speed up the flower's growth.
Additionally a Passive Aura is applied when Dot is planted. (Increasing your teammates attack speed)
The amount scales depending on this abilities level.

Notes:
I was trying to aim for a support hero that would work extremely well in arena matches and could also be combined with other support/healing types without losing much team damage. Kinda like a "Jack of all trades, Master of none" type.
Enemies have only a few moments before Dot is planted giving him an advantage in one round typed matches.
Though he isn't considered alive.. so in a way your going in with only 4 heroes.

Wild Mushrooms or Wild Flowers.. I'm not sure what would look better.. Flowers are pretty but mushrooms are awesome.. soo idk.
The mushrooms or flowers could spawn at a rapid rate as this ability acts almost like his missing auto attack.
The DOT damage could be moderate but the healing could be like a really slow regeneration effect. Nothing OP.

I think the ability Uproot could look like Xanos's sandstorm ability with out the cloud of sand covering the mound of dirt and maybe adding a small mushroom or flower that sprouts from the mound.

Rejuvenate could be a supportive heal but would be more like Leon's healing ability. Nothing crazy.

His awakening ability Sow could be like Mariana's ultimate taking a leniently amount of time to bloom but when it dose the damage can be devastating.
Maybe taking as much as a minute or more to detonate giving incentive to combine this hero with a healing type to reduce the amount of time it takes for the flower to bloom.
Like Cara's ultimate its only if he is able to activate this ability that he dose any real damage.
Sow could also be a mushroom instead of a flower but i like the idea of something beautiful being so frighting.

If anyone can think of a better name please share!

Re: [Hero Suggestion] Back Line Support

Posted: Mon Oct 24, 2016 4:32 pm
by Namorat
I like your idea. Seems to be an interesting support hero for sure :)