I used the 4/1 rule the entire run, a team consisting of 4×toons at max party level & 1×toon under 25, who was sacrificed each time, essentially running the whole thing 4on5.
While my roster is deep enough where this was not necessary, I forgot about the level 18-19 reset, which would I have remembered, I would have just ran as normal.
A couple things:
This is more 2 runs of 18 levels, rather then 1 run at 36 levels, due to the above mentioned reset. While my roster of 60ish toons, even with half leveled within 15 of my party max of 71, seems large, taking 35 away the entire run would have left me a bit more worrisome, then it did. Only sacrificing 18 toons, who maxed out to level 25, using the un-needed 4/1 method, had no impact on my roster.
Loses. I had I think 2 levels I truly struggled on. And yeah I could have ran 5 top toons to breeze through, but with no consequences of a loss, I would just tweak the 4 main toons If needed to win. Hell, I think after L8, I ran the same 4 toons with that 5th slot purely for the sacrifice.
Because of the health/energy resets, lack of loss consequences, going 4on5 the entire 36 levels, it almost felt easy. Aside from those couple early matches, getting started, I could have ran auto the whole time. I even finished a match or two with my sacrifice alive..
Now my bitching aside and it's just nitpicking, it's a fun event. I'd like to see it more than once every 2 weeks, but if that was the case, the loot drop would not be nearly as good. Which, started unremarkable and then picked up quickly at L8, LingLing SS, and didn't stop. I liked that the loot was not always equal to party max, I got less, I got greater.
Speaking of loot drop, it's safe to say everyone got almost identical loot? From what I gathered it seems so. I have majority of what I got listed and can run it down quickly. And any info on the "King of the Tower" item everyone gets for completing the tower would be cool.
Anyways, my 2¢.