Page 9 of 14

Re: So this game is now full pay to win

Posted: Tue Apr 04, 2017 3:52 pm
by ashOck
Fatboy wrote:
Right now I am about to give up for those Crucible teams cannot be passed without some kind of cheating. Who the hell have seen Gale using her ultimate THREE times per fight without any buffers? But she was quite alone counteracting all my fully charged team and killed them all without any visible damage from my side. OK, I am ready to buy such Gale but all I am having is a shy girl who can hardly use her ult once per 1 battle with no effect. Probably we are using different Gales then show me the direction where I can find the right one. For now I am even more disappointed than when was playing some Russian game where all I had to do is just buy their crazy crystals.


Got me to smile. We are on a thread regarding the new OP heroes, with discussions around sylphi, goram and other expensive heroes and you might quit because you are having difficulty with Gale, one of the original outdated heroes... :) One solution is to get sylphi...

Re: So this game is now full pay to win

Posted: Tue Apr 04, 2017 7:13 pm
by TreeSap
ashOck wrote:
Fatboy wrote:
Right now I am about to give up for those Crucible teams cannot be passed without some kind of cheating. Who the hell have seen Gale using her ultimate THREE times per fight without any buffers? But she was quite alone counteracting all my fully charged team and killed them all without any visible damage from my side. OK, I am ready to buy such Gale but all I am having is a shy girl who can hardly use her ult once per 1 battle with no effect. Probably we are using different Gales then show me the direction where I can find the right one. For now I am even more disappointed than when was playing some Russian game where all I had to do is just buy their crazy crystals.


Got me to smile. We are on a thread regarding the new OP heroes, with discussions around sylphi, goram and other expensive heroes and you might quit because you are having difficulty with Gale, one of the original outdated heroes... :) One solution is to get sylphi...


I did wonder once if I ran into a bugged Gale one time. The rest of the battle seemed normal, but that Gale was super-Gale, dealing many times the damage as what felt like normal when facing Gale and wiping out a few parties in a row by just slaying everyone over and over with hails of arrows.

I should have taken a screenshot of the damage output. We've all faced Gale on a regular basis, so it should be pretty obvious when something is out of the ordinary with this common hero. I highly doubt Fatboy has problems with Gale on a normal basis. Having run into a bizarrely high-powered Gale once myself (long time ago but I think it was in crucible, maybe treasure mines), I wouldn't discount his experience completely. I doubt Gale is a niche hero that is great against every party of heroes that Fatboy uses. I wonder under what circumstances others have experienced a bizarrely powerful super-Gale. Maybe there is a sweet spot where Gale jumps up a ton in damage over the difference of a couple of levels, potentially leading to that experience in CoF or treasure mines?

Re: So this game is now full pay to win

Posted: Tue Apr 04, 2017 9:48 pm
by KemosabeTBC
Gale's normal attacks deal virtually no damage while her ultimate deals a lot of damage. That's how it has always been. Still Gale is hardly a hero that poses any threat in cof. There are no threats at all in cof to be honest... COF has never been so easy as it is now.

Re: So this game is now full pay to win

Posted: Wed Apr 05, 2017 12:11 pm
by Zi0iP
Zi0iP wrote:
In my server there are more high level players who quit every week. The number have been really high in the latest weeks.

Imho, or they stop releasing 3+ heroes per month, or they add a new mode, something like HoL with dojo+pp rules(e.g. defeat this boss using only heroes starting with "A"). or even better. They're losing so many high VIP players due to scam conjuring stone!


...and I'm one of them now :D

No more fun and all I can do in the game is trying luck in the conjuring stone to have something to do.

Moreover, I keep feeling that Lilith have tried to earn the best it can(via OP heroes first and scam CS drop rate then) to make SH slowly die in favor of another game release ==> no reason to support a dead game, imho

Re: So this game is now full pay to win

Posted: Wed Apr 05, 2017 6:14 pm
by divino
This game is a big disappointment, it had a lot of potential almost infinite combinations of heroes to have unlimited hours of fun, i like RTS games and turn based tactics game, so having a lot of heroes to combine and try teams was very promising at the beggining, but the extreme greed has ruined the game beyond recovery.
They release 3+ heroes per month but only resources to level one, and dont forget you already have dozens of heroes who needs leveling, remember the hero you wanted so badly and finally a lucky chest gave you, well, hes not useful anymore, remember the hero you wasted all your cheese, shurikens and gold items on? well, there is a new one and your hero is weak and obsolete now, remember the team you wanted to try? well forgot about it and follow the meta as you have a limited number of battles and dont want to lose your rank making experiments.
I think the game was bad by error but now i believe is bad by design, oh players, we are giving you dozens of purple and gold items, but every hero only want the same items, sage and shurikens are always in low numbers, while other purple items stockpile to hundreds because no hero uses them, and what to say about "randomness" laugh laugh, i cant believe the items shop arent biased, when i was 35 soulstones from leveling my serap to 7 stars i had to refresh shop until 4 times to see 1 serap, now i already have her at stars i see up to 3 serap everyday, same for guild emporium, the game keeps showing me the items i have 10+ units and hide the ones that 8 heroes demands.

But i dont blame Lilith, mobile games are all like this, the fault is mine for believe this time could be different.

Re: So this game is now full pay to win

Posted: Thu Apr 06, 2017 3:36 am
by hengli
kojixahi wrote:
In deed, one would think that they are preparing to pull the plug on this game and try to cash out as much as possible in the short time they have left. Incredible bad drop rates on CS, jades to "help" that get reset every four week and become useful only if more than $120-150 are spent in that timeframe, so many new heroes and all with paid events - with ridiculously high price tags for a casual mobile game.

Who knows, maybe is true, they might have sold the game already to Ubisoft and now are using every trick in the book to squeeze every cent out of their player base.

Our original version is more than 3 years old and still running and strong. Soul Hunters gets updated twice a month, we are still working on new features and fixing game bugs (just like at the latest update patch notes for example).

Nobody is pulling the plug. Sylphi for example is already available in the diamond chest and with that you can also get her from Crucible of Fire like some players already did. She will end up being released in a game-shop just like all the other heroes (except Ezio and Prince of Persia). If you don't want to spend to get a hero earlier just be patient and wait. You can still enjoy the game just like thousands of other players do.

Re: So this game is now full pay to win

Posted: Thu Apr 06, 2017 6:54 am
by Taegus
hengli wrote:
kojixahi wrote:
In deed, one would think that they are preparing to pull the plug on this game and try to cash out as much as possible in the short time they have left. Incredible bad drop rates on CS, jades to "help" that get reset every four week and become useful only if more than $120-150 are spent in that timeframe, so many new heroes and all with paid events - with ridiculously high price tags for a casual mobile game.

Who knows, maybe is true, they might have sold the game already to Ubisoft and now are using every trick in the book to squeeze every cent out of their player base.

Our original version is more than 3 years old and still running and strong. Soul Hunters gets updated twice a month, we are still working on new features and fixing game bugs (just like at the latest update patch notes for example).

Nobody is pulling the plug. Sylphi for example is already available in the diamond chest and with that you can also get her from Crucible of Fire like some players already did. She will end up being released in a game-shop just like all the other heroes (except Ezio and Prince of Persia). If you don't want to spend to get a hero earlier just be patient and wait. You can still enjoy the game just like thousands of other players do.


Well this naturally holds true, but you did avoid some aspects of the recent game developments. Like addition of a lot of really powerfull heroes, like Slyphi, LingLing and Goram. Those 3 are quite mandatory if you really wan't to be competitive. And even that would be fine if they were few $$ or lets say 10-15 dolars each. But the drop in CS rates (subjective observation) really made then to expensive to be honest. Not that CS rate was great before. but now its just pure gambling and you loose tons of real money. It shows obvious cash grab when you see how Goram and Slyphi in particular are constantly in CS and diamond purchase events while still not being availabe in the game shops. And cmon, Slyphi being available in diamond chest does not count. Sure you can get her in COF but the chances are close to zero. When she will be in the shops then we can talk.

It would be great if the new hero which is released through CS would be available in shops after one month. This way big spenders still get the edge over others and others can still catch up in a reasonable ammount of time. Think uppon it.

What I would suggest to developers is to lower the P2W aspect of the game. Trust me, they would still earn a lot (probably even more then now) and have a much more satisfied player base. And that is what counts. In the end those players recomend the game to others and the game can grow instead of shrink.

There are free to play games out there that don't have to much p2w and are doing great.

Re: So this game is now full pay to win

Posted: Thu Apr 06, 2017 7:20 am
by HunterXHunter
i completely agree with Taegus, and also about this that keeps popping up that "Cs heroes will become available one day in normal shops" while that is true it is not good enough, for 3+ months Sylphi and maybe 4+ months Ling has been on hold, the time frame is just insane, the dmg has already been done whales have been winning in each section of the game with ease their is no competition anymore, players are quitting whales and F2P players alike,

Re: So this game is now full pay to win

Posted: Thu Apr 06, 2017 7:29 am
by kojixahi
hengli wrote:
Our original version is more than 3 years old and still running and strong. Soul Hunters gets updated twice a month, we are still working on new features and fixing game bugs (just like at the latest update patch notes for example).

Nobody is pulling the plug. Sylphi for example is already available in the diamond chest and with that you can also get her from Crucible of Fire like some players already did. She will end up being released in a game-shop just like all the other heroes (except Ezio and Prince of Persia). If you don't want to spend to get a hero earlier just be patient and wait. You can still enjoy the game just like thousands of other players do.


Nobody is arguing that the game *used* to be great. Good balance of heroes and most importantly between high and lower spenders. That's why we've playing and paying for this game for so long. What some of us are questioning is the direction it's been heading for the last few months.

I don't know if you actually play this game or not but "patiently waiting" doesn't work when you have to compete in most - if not all aspects of the game - for almost half a year against those (many) op heroes. Ironically the paid only heroes (pop and Ezio) are more than reasonable priced at $1 for the basic version compared to the jade and/or bonus stone events ones. CS, DC and crucible drops rates are a joke, is not even worth mentioning them as a viable way to get a sought after hero.

Is your game, do as you like. The point of this thread was to see if my view is warped or more of your loyal player base fell as I do about this "new direction".

Re: So this game is now full pay to win

Posted: Thu Apr 06, 2017 4:33 pm
by TreeSap
hengli wrote:
kojixahi wrote:
In deed, one would think that they are preparing to pull the plug on this game and try to cash out as much as possible in the short time they have left. Incredible bad drop rates on CS, jades to "help" that get reset every four week and become useful only if more than $120-150 are spent in that timeframe, so many new heroes and all with paid events - with ridiculously high price tags for a casual mobile game.

Who knows, maybe is true, they might have sold the game already to Ubisoft and now are using every trick in the book to squeeze every cent out of their player base.

Our original version is more than 3 years old and still running and strong. Soul Hunters gets updated twice a month, we are still working on new features and fixing game bugs (just like at the latest update patch notes for example).

Nobody is pulling the plug. Sylphi for example is already available in the diamond chest and with that you can also get her from Crucible of Fire like some players already did. She will end up being released in a game-shop just like all the other heroes (except Ezio and Prince of Persia). If you don't want to spend to get a hero earlier just be patient and wait. You can still enjoy the game just like thousands of other players do.


This might be a case of the vocal minority; only Lilith would be able to view the number s and analyze this attitude more completely; however, the mere fact that portions of the player base is concerned about this scenario may want to be considered by Lilith when allocating development resources in the future.

Unfortunately, perception can trump reality. Your words are reassuring, but Lilith's design and development decisions speak louder than them. And over the past few months, those decisions have led to some doubt. That doubt can be crushed by future decisions Lilith makes about SH much more easily than it can by a post.

I still have fun playing SH, but then again I'm not motivated by jealousy like a lot of MOBA players seem to be. Those whaleousy types subsidize my playing, though, and I'd much prefer Lilith not drive the players they feast upon off by making them feel like competition is impossible. I've said it before, but I'd love for Lilith to take some time off from new hero introduction and commit resources to improving quality and developing new experiences for the player.