So I have a few questions after reading things from various other pages online.
It is my understanding that when a hero is promoted, his defensive boosts translate to less damage taken, which means less energy gained and therefore fewer ultimates.
- Is this still true?
It seems like this most directly hinders the magic attackers and most directly benefits the tanks, whose ultimates rarely change the outcome of a battle.
- Devs: Would it be possible to add some sort of energy gaining modifier to the promotion ranks to combat the drop in energy gained and thus equalize it/improve it? It seems counter-intuitive to dissuade players from promoting a character to its maximum stars. Someone who has taken the time to collect the other 500 soul-stones should have an advantage, not a disadvantage, over someone who hasn't.
Lastly, it makes me wonder who IS and ISN'T worth upgrading to 7 Stars. A few of those posts were quite dated, BUT it seemed that physical characters were OK to bring to 7 while magic characters should be kept at 6. Some players even recommend keeping some characters at 5 (eg Gizmo).
- Can any of the higher level players comment on this? I have brought only my Gale and my Drago to 7 stars so far. I do notice that it takes far longer for Gale to ultimate compared to my 6 star Leah or 5 star Garrick.
- More specifically, how are Front Line DPS characters like Riley affected by that last promotion? They rely on both their strong defenses as well a readily available ultimate for maximum damage and survivability.