Search found 27 matches

by Lolix
Tue Mar 27, 2018 7:26 pm
Forum: Game Discussion
Topic: Void 92 and ~
Replies: 7
Views: 2412

Re: Void 92 and ~

My bad, meant 83. 93 is impossible for me atm due to your same reasons.
by Lolix
Tue Mar 27, 2018 9:17 am
Forum: Game Discussion
Topic: Void 92 and ~
Replies: 7
Views: 2412

Re: Void 92 and ~

Ty for the help, managed to do it shortly after I wrote the message yesterday. I used something very different. I don't have gafgar and used two borrowed swords and a turtle. Rest was either single or double line of mechs with 6 blasters behind them if I remember correctly. It was tough and took a f...
by Lolix
Mon Mar 26, 2018 11:30 am
Forum: Game Discussion
Topic: Void 92 and ~
Replies: 7
Views: 2412

Re: Void 92 and ~

Been trying it myself, what formations did you use exactly? And what borrowed troops? Turtle?
by Lolix
Sun Mar 18, 2018 7:31 pm
Forum: Game Discussion
Topic: Funny. Double reward event vs Extended cooldown of all dungeons/mines
Replies: 17
Views: 3755

Re: Funny. Double reward event vs Extended cooldown of all dungeons/mines

Basically we got all the quests together twice because they set a fixed 24h time on the first set of quests. The cool downs from that set of quests all fluctuate by a considerable amount of hours though so given a few days we will have them spread more evenly over three day cycles. The inconvenience...
by Lolix
Sun Mar 18, 2018 12:26 pm
Forum: Game Discussion
Topic: Funny. Double reward event vs Extended cooldown of all dungeons/mines
Replies: 17
Views: 3755

Re: Funny. Double reward event vs Extended cooldown of all dungeons/mines

If I have understood the working correctly I believe the quest situation will balance itself out naturally. The problem is that they started them all out on the same day which means that the fluctuation in timing of the spawns should maybe take some 10-15 days to start spreading over a three day cyc...
by Lolix
Thu Mar 08, 2018 4:43 pm
Forum: Game Discussion
Topic: Virion Nerf
Replies: 47
Views: 10169

Re: Virion Nerf

I am very curious as well to see such a formation. If it works my compliments to whoever figured out it was good. As of now I have not seen even one top tier dwarf use tanks in a way which works.
by Lolix
Wed Mar 07, 2018 3:02 pm
Forum: Game Discussion
Topic: Virion Nerf
Replies: 47
Views: 10169

Re: Virion Nerf

Your calculations work fine on paper but they just don't translate to what people can and are using. You insist on dwarf units being strong but the truth is that those who play dwarf do so exclusively due to bombardiers being strong. The same dwarf players don't use gold mechs as tanks but use gold ...
by Lolix
Tue Mar 06, 2018 11:21 pm
Forum: Game Discussion
Topic: Virion Nerf
Replies: 47
Views: 10169

Re: Virion Nerf

Not concerned with early-mid game in which dwarves are still very relevant. 99% of dwarf players on my merged server are using a human front line. Swords. If the fact that the only used frontline is swords and it takes if not 0 close to 0 casualties against a top tier tower I don't know what else co...
by Lolix
Tue Mar 06, 2018 12:56 pm
Forum: Game Discussion
Topic: Virion Nerf
Replies: 47
Views: 10169

Re: Virion Nerf

As if having 91% injury rate was not enough now they don't get injured at all. Might as well just cancel every other race, it seems they forget this game has other three races. Human players are already probably 70%, if they keep on going down this road soon it will be 90 and then 100.
by Lolix
Sat Mar 03, 2018 10:27 am
Forum: Game Discussion
Topic: Dwarves are in a bad spot (truly, this time)
Replies: 84
Views: 19655

Re: Dwarves are in a bad spot (truly, this time)

As I said, a full gold frontline with 6-7 rockets in the back requires 212 gold cap. Not seem that many players run around with that cap. Most of the top players can't reach that either. The weapon is good, I am building a number of them myself but it's 2 cap per weapon.. how many can one build 5? 6...